avm2: Port `flash.display.Scene` to ActionScript
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5817c1761b
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790880a508
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@ -758,12 +758,6 @@ pub fn load_player_globals<'gc>(
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flash::display::framelabel::create_class(mc),
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script
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);
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avm2_system_class!(
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scene,
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activation,
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flash::display::scene::create_class(mc),
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script
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);
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avm2_system_class!(
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graphics,
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activation,
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@ -998,7 +992,7 @@ fn load_playerglobal<'gc>(
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// This acts the same way as 'avm2_system_class', but for classes
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// declared in 'playerglobal'. Classes are declared as ("package", "class", field_name),
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// and are stored in 'avm2().system_classes' and 'avm2().system_prototypes'
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avm2_system_classes_playerglobal!(activation, script, []);
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avm2_system_classes_playerglobal!(activation, script, [("flash.display", "Scene", scene)]);
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Ok(())
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}
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@ -13,7 +13,6 @@ pub mod loaderinfo;
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pub mod movieclip;
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pub mod nativemenu;
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pub mod nativemenuitem;
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pub mod scene;
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pub mod shape;
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pub mod simplebutton;
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pub mod spreadmethod;
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@ -0,0 +1,25 @@
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package flash.display {
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public final class Scene {
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private var _name: String;
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private var _labels: Array;
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private var _numFrames: int;
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public function Scene(name: String, labels: Array, numFrames: int) {
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this._name = name;
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this._labels = labels;
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this._numFrames = numFrames;
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}
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public function get name(): String {
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return this._name;
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}
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public function get labels(): Array {
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return this._labels;
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}
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public function get numFrames(): int {
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return this._numFrames;
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}
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}
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}
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@ -1,86 +0,0 @@
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//! `flash.display.Scene` builtin/prototype
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use crate::avm2::activation::Activation;
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use crate::avm2::class::{define_indirect_properties, Class};
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use crate::avm2::globals::NS_RUFFLE_INTERNAL;
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use crate::avm2::method::Method;
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use crate::avm2::names::{Namespace, QName};
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use crate::avm2::object::{Object, TObject};
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use crate::avm2::value::Value;
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use crate::avm2::Error;
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use gc_arena::{GcCell, MutationContext};
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/// Implements `flash.display.Scene`'s instance constructor.
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pub fn instance_init<'gc>(
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activation: &mut Activation<'_, 'gc, '_>,
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this: Option<Object<'gc>>,
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args: &[Value<'gc>],
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) -> Result<Value<'gc>, Error> {
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if let Some(mut this) = this {
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activation.super_init(this, &[])?;
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let name = args
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.get(0)
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.cloned()
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.unwrap_or(Value::Undefined)
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.coerce_to_string(activation)?;
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let labels = args.get(1).cloned().unwrap_or(Value::Undefined);
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let num_frames = args
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.get(2)
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.cloned()
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.unwrap_or(Value::Undefined)
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.coerce_to_i32(activation)?;
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this.set_property(
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&QName::new(Namespace::Private(NS_RUFFLE_INTERNAL.into()), "name").into(),
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name.into(),
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activation,
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)?;
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this.set_property(
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&QName::new(Namespace::Private(NS_RUFFLE_INTERNAL.into()), "labels").into(),
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labels,
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activation,
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)?;
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this.set_property(
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&QName::new(Namespace::Private(NS_RUFFLE_INTERNAL.into()), "numFrames").into(),
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num_frames.into(),
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activation,
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)?;
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}
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Ok(Value::Undefined)
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}
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/// Implements `flash.display.Scene`'s class constructor.
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pub fn class_init<'gc>(
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_activation: &mut Activation<'_, 'gc, '_>,
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_this: Option<Object<'gc>>,
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_args: &[Value<'gc>],
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) -> Result<Value<'gc>, Error> {
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Ok(Value::Undefined)
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}
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/// Construct `Scene`'s class.
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pub fn create_class<'gc>(mc: MutationContext<'gc, '_>) -> GcCell<'gc, Class<'gc>> {
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let class = Class::new(
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QName::new(Namespace::package("flash.display"), "Scene"),
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Some(QName::new(Namespace::public(), "Object").into()),
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Method::from_builtin(instance_init, "<Scene instance initializer>", mc),
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Method::from_builtin(class_init, "<Scene class initializer>", mc),
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mc,
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);
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let mut write = class.write(mc);
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define_indirect_properties!(
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write,
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mc,
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[
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("name", "", "String"),
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("labels", "", "Array"),
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("numFrames", "", "int"),
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]
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);
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class
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}
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@ -18,6 +18,7 @@ include "flash/display/JPEGXREncoderOptions.as"
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include "flash/display/LineScaleMode.as"
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include "flash/display/PixelSnapping.as"
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include "flash/display/PNGEncoderOptions.as"
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include "flash/display/Scene.as"
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include "flash/display/SWFVersion.as"
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include "flash/geom/ColorTransform.as"
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include "flash/geom/Orientation3D.as"
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