swf: Add ColorTransform::multiply_from
This method is used to instantiate ColorTransform with its multiplicative component equal to the given color.
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@ -653,13 +653,7 @@ pub fn chunk_blends<'a>(
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needs_stencil,
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descriptors,
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matrix,
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ColorTransform {
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r_multiply: Fixed8::from_f32(f32::from(color.r) / 255.0),
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g_multiply: Fixed8::from_f32(f32::from(color.g) / 255.0),
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b_multiply: Fixed8::from_f32(f32::from(color.b) / 255.0),
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a_multiply: Fixed8::from_f32(f32::from(color.a) / 255.0),
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..Default::default()
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},
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ColorTransform::multiply_from(color),
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|transform_buffer| DrawCommand::DrawRect { transform_buffer },
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),
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Command::PushMask => {
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@ -25,6 +25,16 @@ impl ColorTransform {
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a_add: 0,
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};
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pub fn multiply_from(color: Color) -> Self {
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Self {
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r_multiply: Fixed8::from_f32(f32::from(color.r) / 255.0),
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g_multiply: Fixed8::from_f32(f32::from(color.g) / 255.0),
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b_multiply: Fixed8::from_f32(f32::from(color.b) / 255.0),
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a_multiply: Fixed8::from_f32(f32::from(color.a) / 255.0),
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..Default::default()
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}
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}
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/// Returns the multiplicative component of this color transform in RGBA order
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/// with the values normalized [0.0, 1.0].
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pub fn mult_rgba_normalized(&self) -> [f32; 4] {
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