chore: Update debug guide in CONTRIBUTING.md
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@ -53,14 +53,23 @@ Ruffle is a young project, and there is still much Flash functionality that is u
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## Debugging ActionScript Content
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If you build Ruffle with `--features avm_debug` and enable debug logging (`RUST_LOG=warn,ruffle_core=debug`) then you will
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be able to follow the flow of ActionScript inside of a SWF movie. Please note that this will likely slow down Ruffle,
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and it may spam quite a lot of output.
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activate a few built-in debugging utilities inside Ruffle, listed below.
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### Warnings and Errors
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All AVM errors and warnings will print their stack trace so that you can view where they are in relation to the
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ActionScript inside the movie. This requires no extra configuration and will be visible by default.
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### Step-By-Step Output
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If you use the hotkey `CTRL + ALT + D` you will toggle verbose AVM debugging output on and off (default off).
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You will be able to follow the flow of ActionScript inside of a SWF movie, as each action is performed.
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Please note that this will likely slow down Ruffle, and it may significantly spam output. Please use sparingly.
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When paired with a tool such as [JPEXS](https://github.com/jindrapetrik/jpexs-decompiler), you can compare the ActionScript
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you see being executed in Ruffle with the actual ActionScript inside of the game, and attempt to find whatever problem
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it is that you're looking for.
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In addition to this, the hotkey `CTRL + ALT + V` will dump every variable inside the AVM at the moment you press it.
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### Complete Variable Dumping
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The hotkey `CTRL + ALT + V` will dump every variable inside the AVM at the moment you press it.
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This can be very useful to inspect the internal state of games and see, for example, if a coordinate is NaN, your lives
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are negative, or maybe an important object just didn't get initialized.
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