desktop: Make PlayerController.get() return an Option, and handle that

This commit is contained in:
Nathan Adams 2023-05-21 20:03:29 +02:00
parent 2de0b5e7e0
commit 6257c1218f
2 changed files with 154 additions and 119 deletions

View File

@ -124,10 +124,6 @@ impl App {
let player = PlayerController::new(builder.build());
CALLSTACK.with(|callstack| {
*callstack.borrow_mut() = Some(player.get().callstack());
});
let mut app = Self {
opt,
window,
@ -163,9 +159,16 @@ impl App {
let mut parameters: Vec<(String, String)> = url.query_pairs().into_owned().collect();
parameters.extend(self.opt.parameters());
self.player
.get()
.fetch_root_movie(url.to_string(), parameters, Box::new(on_metadata));
if let Some(mut player) = self.player.get() {
CALLSTACK.with(|callstack| {
*callstack.borrow_mut() = Some(player.callstack());
});
player.fetch_root_movie(url.to_string(), parameters, Box::new(on_metadata));
} else {
unimplemented!("TODO: get_or_create player");
}
Ok(())
}
@ -197,7 +200,9 @@ impl App {
let mut check_redraw = false;
match event {
winit::event::Event::LoopDestroyed => {
self.player.get().flush_shared_objects();
if let Some(mut player) = self.player.get() {
player.flush_shared_objects();
}
crate::shutdown();
return;
}
@ -210,9 +215,10 @@ impl App {
let dt = new_time.duration_since(time).as_micros();
if dt > 0 {
time = new_time;
let mut player_lock = self.player.get();
player_lock.tick(dt as f64 / 1000.0);
next_frame_time = new_time + player_lock.time_til_next_frame();
if let Some(mut player) = self.player.get() {
player.tick(dt as f64 / 1000.0);
next_frame_time = new_time + player.time_til_next_frame();
}
check_redraw = true;
}
}
@ -221,16 +227,19 @@ impl App {
winit::event::Event::RedrawRequested(_) => {
// Don't render when minimized to avoid potential swap chain errors in `wgpu`.
if !minimized {
let mut player = self.player.get();
player.render();
let renderer = player
.renderer_mut()
.downcast_mut::<WgpuRenderBackend<MovieView>>()
.expect("Renderer must be correct type");
self.gui
.lock()
.expect("Gui lock")
.render(Some(renderer.target()));
if let Some(mut player) = self.player.get() {
player.render();
let renderer = player
.renderer_mut()
.downcast_mut::<WgpuRenderBackend<MovieView>>()
.expect("Renderer must be correct type");
self.gui
.lock()
.expect("Gui lock")
.render(Some(renderer.target()));
} else {
self.gui.lock().expect("Gui lock").render(None);
}
#[cfg(feature = "tracy")]
tracing_tracy::client::Client::running()
.expect("tracy client must be running")
@ -252,13 +261,14 @@ impl App {
// TODO: Change this when winit adds a `Window::minimzed` or `WindowEvent::Minimize`.
minimized = size.width == 0 && size.height == 0;
let viewport_scale_factor = self.window.scale_factor();
let mut player_lock = self.player.get();
player_lock.set_viewport_dimensions(ViewportDimensions {
width: size.width,
height: size.height,
scale_factor: viewport_scale_factor,
});
if let Some(mut player) = self.player.get() {
let viewport_scale_factor = self.window.scale_factor();
player.set_viewport_dimensions(ViewportDimensions {
width: size.width,
height: size.height,
scale_factor: viewport_scale_factor,
});
}
self.window.request_redraw();
if matches!(loaded, LoadingState::WaitingForResize) {
loaded = LoadingState::Loaded;
@ -269,13 +279,14 @@ impl App {
return;
}
let mut player_lock = self.player.get();
mouse_pos = position;
let event = PlayerEvent::MouseMove {
x: position.x,
y: position.y,
};
player_lock.handle_event(event);
if let Some(mut player) = self.player.get() {
mouse_pos = position;
let event = PlayerEvent::MouseMove {
x: position.x,
y: position.y,
};
player.handle_event(event);
}
check_redraw = true;
}
WindowEvent::MouseInput { button, state, .. } => {
@ -285,57 +296,66 @@ impl App {
use ruffle_core::events::MouseButton as RuffleMouseButton;
use winit::event::MouseButton;
let mut player_lock = self.player.get();
let x = mouse_pos.x;
let y = mouse_pos.y;
let button = match button {
MouseButton::Left => RuffleMouseButton::Left,
MouseButton::Right => RuffleMouseButton::Right,
MouseButton::Middle => RuffleMouseButton::Middle,
MouseButton::Other(_) => RuffleMouseButton::Unknown,
};
let event = match state {
ElementState::Pressed => PlayerEvent::MouseDown { x, y, button },
ElementState::Released => PlayerEvent::MouseUp { x, y, button },
};
if state == ElementState::Pressed && button == RuffleMouseButton::Right
{
// Show context menu.
// TODO: Should be squelched if player consumes the right click event.
let context_menu = player_lock.prepare_context_menu();
self.gui
.lock()
.expect("Gui lock")
.show_context_menu(context_menu);
if let Some(mut player) = self.player.get() {
let x = mouse_pos.x;
let y = mouse_pos.y;
let button = match button {
MouseButton::Left => RuffleMouseButton::Left,
MouseButton::Right => RuffleMouseButton::Right,
MouseButton::Middle => RuffleMouseButton::Middle,
MouseButton::Other(_) => RuffleMouseButton::Unknown,
};
let event = match state {
ElementState::Pressed => {
PlayerEvent::MouseDown { x, y, button }
}
ElementState::Released => PlayerEvent::MouseUp { x, y, button },
};
if state == ElementState::Pressed
&& button == RuffleMouseButton::Right
{
// Show context menu.
// TODO: Should be squelched if player consumes the right click event.
let context_menu = player.prepare_context_menu();
self.gui
.lock()
.expect("Gui lock")
.show_context_menu(context_menu);
}
player.handle_event(event);
}
player_lock.handle_event(event);
check_redraw = true;
}
WindowEvent::MouseWheel { delta, .. } => {
use ruffle_core::events::MouseWheelDelta;
use winit::event::MouseScrollDelta;
let mut player_lock = self.player.get();
let delta = match delta {
MouseScrollDelta::LineDelta(_, dy) => {
MouseWheelDelta::Lines(dy.into())
}
MouseScrollDelta::PixelDelta(pos) => MouseWheelDelta::Pixels(pos.y),
};
let event = PlayerEvent::MouseWheel { delta };
player_lock.handle_event(event);
if let Some(mut player) = self.player.get() {
let delta = match delta {
MouseScrollDelta::LineDelta(_, dy) => {
MouseWheelDelta::Lines(dy.into())
}
MouseScrollDelta::PixelDelta(pos) => {
MouseWheelDelta::Pixels(pos.y)
}
};
let event = PlayerEvent::MouseWheel { delta };
player.handle_event(event);
}
check_redraw = true;
}
WindowEvent::CursorEntered { .. } => {
let mut player_lock = self.player.get();
player_lock.set_mouse_in_stage(true);
if player_lock.needs_render() {
self.window.request_redraw();
if let Some(mut player) = self.player.get() {
player.set_mouse_in_stage(true);
if player.needs_render() {
self.window.request_redraw();
}
}
}
WindowEvent::CursorLeft { .. } => {
let mut player_lock = self.player.get();
player_lock.set_mouse_in_stage(false);
player_lock.handle_event(PlayerEvent::MouseLeave);
if let Some(mut player) = self.player.get() {
player.set_mouse_in_stage(false);
player.handle_event(PlayerEvent::MouseLeave);
}
check_redraw = true;
}
WindowEvent::ModifiersChanged(new_modifiers) => {
@ -350,9 +370,11 @@ impl App {
..
} if modifiers.alt() => {
if !fullscreen_down {
self.player.get().update(|uc| {
uc.stage.toggle_display_state(uc);
});
if let Some(mut player) = self.player.get() {
player.update(|uc| {
uc.stage.toggle_display_state(uc);
});
}
}
fullscreen_down = true;
return;
@ -368,44 +390,51 @@ impl App {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
} => self.player.get().update(|uc| {
uc.stage.set_display_state(uc, StageDisplayState::Normal);
}),
} => {
if let Some(mut player) = self.player.get() {
player.update(|uc| {
uc.stage
.set_display_state(uc, StageDisplayState::Normal);
})
}
}
_ => (),
}
let mut player_lock = self.player.get();
if let Some(key) = input.virtual_keycode {
let key_code = winit_to_ruffle_key_code(key);
let key_char = winit_key_to_char(key, modifiers.shift());
match input.state {
ElementState::Pressed => {
player_lock.handle_event(PlayerEvent::KeyDown {
key_code,
key_char,
});
if let Some(control_code) =
winit_to_ruffle_text_control(key, modifiers)
{
player_lock.handle_event(PlayerEvent::TextControl {
code: control_code,
if let Some(mut player) = self.player.get() {
if let Some(key) = input.virtual_keycode {
let key_code = winit_to_ruffle_key_code(key);
let key_char = winit_key_to_char(key, modifiers.shift());
match input.state {
ElementState::Pressed => {
player.handle_event(PlayerEvent::KeyDown {
key_code,
key_char,
});
if let Some(control_code) =
winit_to_ruffle_text_control(key, modifiers)
{
player.handle_event(PlayerEvent::TextControl {
code: control_code,
});
}
}
ElementState::Released => {
player.handle_event(PlayerEvent::KeyUp {
key_code,
key_char,
});
}
}
ElementState::Released => {
player_lock.handle_event(PlayerEvent::KeyUp {
key_code,
key_char,
});
}
};
check_redraw = true;
};
check_redraw = true;
}
}
}
WindowEvent::ReceivedCharacter(codepoint) => {
let mut player_lock = self.player.get();
let event = PlayerEvent::TextInput { codepoint };
player_lock.handle_event(event);
if let Some(mut player) = self.player.get() {
let event = PlayerEvent::TextInput { codepoint };
player.handle_event(event);
}
check_redraw = true;
}
_ => (),
@ -464,16 +493,19 @@ impl App {
}
let viewport_scale_factor = self.window.scale_factor();
let mut player_lock = self.player.get();
player_lock.set_viewport_dimensions(ViewportDimensions {
width: viewport_size.width,
height: viewport_size.height,
scale_factor: viewport_scale_factor,
});
if let Some(mut player) = self.player.get() {
player.set_viewport_dimensions(ViewportDimensions {
width: viewport_size.width,
height: viewport_size.height,
scale_factor: viewport_scale_factor,
});
}
}
winit::event::Event::UserEvent(RuffleEvent::ContextMenuItemClicked(index)) => {
self.player.get().run_context_menu_callback(index);
if let Some(mut player) = self.player.get() {
player.run_context_menu_callback(index);
}
}
winit::event::Event::UserEvent(RuffleEvent::OpenFile) => {
@ -502,7 +534,7 @@ impl App {
if check_redraw {
let player = self.player.get();
let gui = self.gui.lock().expect("Gui lock");
if player.needs_render() || gui.needs_render() {
if player.map(|p| p.needs_render()).unwrap_or_default() || gui.needs_render() {
self.window.request_redraw();
}
}

View File

@ -10,9 +10,12 @@ impl PlayerController {
Self { player }
}
pub fn get(&self) -> MutexGuard<Player> {
self.player
.try_lock()
.expect("Player lock must be available")
pub fn get(&self) -> Option<MutexGuard<Player>> {
// We don't want to return None when the lock fails to grab as that's a fatal error, not a lack of player
Some(
self.player
.try_lock()
.expect("Player lock must be available"),
)
}
}