desktop: Pass focus events to the player
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9a88496763
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@ -235,6 +235,12 @@ impl App {
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);
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}
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}
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WindowEvent::Focused(true) => {
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self.player.handle_event(PlayerEvent::FocusGained);
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}
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WindowEvent::Focused(false) => {
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self.player.handle_event(PlayerEvent::FocusLost);
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}
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WindowEvent::MouseInput { button, state, .. } => {
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if self.gui.borrow_mut().is_context_menu_visible() {
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return;
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