avm2: Add another FIXME to `create_text_line`
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@ -69,6 +69,10 @@ pub fn create_text_line<'gc>(
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display_object.set_text(text.as_wstr(), &mut activation.context);
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display_object.set_text(text.as_wstr(), &mut activation.context);
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// FIXME: This needs to use `intrinsic_bounds` to measure the width
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// of the provided text, and set the width of the EditText to that.
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// Some games depend on this (e.g. Realm Grinder).
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let element_format = content
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let element_format = content
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.get_public_property("elementFormat", activation)?
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.get_public_property("elementFormat", activation)?
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.as_object();
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.as_object();
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