wgpu: Remove unused Mesh::shape_id
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@ -796,10 +796,7 @@ impl<T: RenderTarget> WgpuRenderBackend<T> {
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});
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}
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Mesh {
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draws,
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shape_id,
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}
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Mesh { draws }
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}
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fn register_bitmap(&mut self, bitmap: Bitmap, debug_str: &str) -> BitmapInfo {
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@ -1,6 +1,5 @@
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use bytemuck::{Pod, Zeroable};
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use ruffle_core::backend::render::BitmapHandle;
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use ruffle_core::backend::audio::swf::CharacterId;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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@ -17,7 +16,6 @@ pub struct GradientUniforms {
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#[derive(Debug)]
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pub struct Mesh {
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pub draws: Vec<Draw>,
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pub shape_id: CharacterId,
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}
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#[derive(Debug)]
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