wgpu: Remove unused Mesh::shape_id

This commit is contained in:
relrelb 2021-03-19 16:06:36 +02:00 committed by Mike Welsh
parent c1c9542a95
commit 42f8baf5ed
2 changed files with 1 additions and 6 deletions

View File

@ -796,10 +796,7 @@ impl<T: RenderTarget> WgpuRenderBackend<T> {
}); });
} }
Mesh { Mesh { draws }
draws,
shape_id,
}
} }
fn register_bitmap(&mut self, bitmap: Bitmap, debug_str: &str) -> BitmapInfo { fn register_bitmap(&mut self, bitmap: Bitmap, debug_str: &str) -> BitmapInfo {

View File

@ -1,6 +1,5 @@
use bytemuck::{Pod, Zeroable}; use bytemuck::{Pod, Zeroable};
use ruffle_core::backend::render::BitmapHandle; use ruffle_core::backend::render::BitmapHandle;
use ruffle_core::backend::audio::swf::CharacterId;
#[repr(C)] #[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)] #[derive(Copy, Clone, Debug, Pod, Zeroable)]
@ -17,7 +16,6 @@ pub struct GradientUniforms {
#[derive(Debug)] #[derive(Debug)]
pub struct Mesh { pub struct Mesh {
pub draws: Vec<Draw>, pub draws: Vec<Draw>,
pub shape_id: CharacterId,
} }
#[derive(Debug)] #[derive(Debug)]