avm2: Add Mouse.hide(), Mouse.show()

This commit is contained in:
Adrian Wielgosik 2021-12-19 15:14:42 +01:00 committed by Adrian Wielgosik
parent a99b23dcf5
commit 4230d1f19f
3 changed files with 65 additions and 0 deletions

View File

@ -846,6 +846,7 @@ pub fn load_player_globals<'gc>(
flash::ui::contextmenu::create_class(mc),
script
);
class(activation, flash::ui::mouse::create_class(mc), script)?;
// package `flash.net`
avm2_system_class!(

View File

@ -1,3 +1,4 @@
//! `flash.ui` namespace
pub mod contextmenu;
pub mod mouse;

View File

@ -0,0 +1,63 @@
//! `flash.ui.Mouse` builtin
use crate::avm2::activation::Activation;
use crate::avm2::class::{Class, ClassAttributes};
use crate::avm2::method::{Method, NativeMethodImpl};
use crate::avm2::names::{Namespace, QName};
use crate::avm2::object::Object;
use crate::avm2::value::Value;
use crate::avm2::Error;
use gc_arena::{GcCell, MutationContext};
fn instance_init<'gc>(
_activation: &mut Activation<'_, 'gc, '_>,
_this: Option<Object<'gc>>,
_args: &[Value<'gc>],
) -> Result<Value<'gc>, Error> {
Err("The Mouse class cannot be constructed.".into())
}
fn class_init<'gc>(
_activation: &mut Activation<'_, 'gc, '_>,
_this: Option<Object<'gc>>,
_args: &[Value<'gc>],
) -> Result<Value<'gc>, Error> {
Ok(Value::Undefined)
}
fn hide<'gc>(
activation: &mut Activation<'_, 'gc, '_>,
_this: Option<Object<'gc>>,
_args: &[Value<'gc>],
) -> Result<Value<'gc>, Error> {
activation.context.ui.set_mouse_visible(false);
Ok(Value::Undefined)
}
fn show<'gc>(
activation: &mut Activation<'_, 'gc, '_>,
_this: Option<Object<'gc>>,
_args: &[Value<'gc>],
) -> Result<Value<'gc>, Error> {
activation.context.ui.set_mouse_visible(true);
Ok(Value::Undefined)
}
pub fn create_class<'gc>(mc: MutationContext<'gc, '_>) -> GcCell<'gc, Class<'gc>> {
let class = Class::new(
QName::new(Namespace::package("flash.ui"), "Mouse"),
Some(QName::new(Namespace::package(""), "Object").into()),
Method::from_builtin(instance_init, "<Mouse instance initializer>", mc),
Method::from_builtin(class_init, "<Mouse class initializer>", mc),
mc,
);
let mut write = class.write(mc);
write.set_attributes(ClassAttributes::SEALED | ClassAttributes::FINAL);
const PUBLIC_CLASS_METHODS: &[(&str, NativeMethodImpl)] = &[("show", show), ("hide", hide)];
write.define_public_builtin_class_methods(mc, PUBLIC_CLASS_METHODS);
class
}