web: Rename public_path to publicPath
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@ -1,17 +1,17 @@
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import { RuffleObject } from "./ruffle-object";
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import { RuffleEmbed } from "./ruffle-embed";
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import { install_plugin, FLASH_PLUGIN } from "./plugin-polyfill";
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import { public_path } from "./public-path";
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import { publicPath } from "./public-path";
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import { Config } from "./config";
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if (!window.RufflePlayer) {
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window.RufflePlayer = {};
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}
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let topLevelRuffleConfig: Config;
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let ruffleScriptSrc = public_path({}, "ruffle.js");
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let ruffleScriptSrc = publicPath({}, "ruffle.js");
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if (window.RufflePlayer.config) {
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topLevelRuffleConfig = window.RufflePlayer.config;
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ruffleScriptSrc = public_path(window.RufflePlayer.config, "ruffle.js");
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ruffleScriptSrc = publicPath(window.RufflePlayer.config, "ruffle.js");
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}
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/* public_path returns the directory where the file is, *
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* so we need to append the filename. We don't need to *
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@ -20,7 +20,7 @@ import { Config } from "./config";
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* @param source_name The name of the source.
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* @returns The public path for the given source.
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*/
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export function public_path(config: Config, source_name: string): string {
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export function publicPath(config: Config, source_name: string): string {
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let path = "";
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if (
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config !== undefined &&
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@ -1,8 +1,8 @@
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const { PublicAPI, SourceAPI, public_path } = require("ruffle-core");
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const { PublicAPI, SourceAPI, publicPath } = require("ruffle-core");
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window.RufflePlayer = PublicAPI.negotiate(
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window.RufflePlayer,
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"local",
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new SourceAPI("local")
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);
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__webpack_public_path__ = public_path(window.RufflePlayer.config, "local");
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__webpack_public_path__ = publicPath(window.RufflePlayer.config, "local");
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