chore: Appease beta Clippy
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3de4b4e989
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34295f25ff
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@ -205,7 +205,7 @@ impl<'gc> DispatchList<'gc> {
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&mut self,
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&mut self,
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event: impl Into<AvmString<'gc>>,
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event: impl Into<AvmString<'gc>>,
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) -> &mut BTreeMap<i32, Vec<EventHandler<'gc>>> {
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) -> &mut BTreeMap<i32, Vec<EventHandler<'gc>>> {
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self.0.entry(event.into()).or_insert_with(BTreeMap::new)
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self.0.entry(event.into()).or_default()
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}
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}
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/// Get a single priority level of event handlers for a given event type,
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/// Get a single priority level of event handlers for a given event type,
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@ -217,9 +217,9 @@ impl<'gc> DispatchList<'gc> {
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) -> &mut Vec<EventHandler<'gc>> {
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) -> &mut Vec<EventHandler<'gc>> {
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self.0
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self.0
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.entry(event.into())
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.entry(event.into())
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.or_insert_with(BTreeMap::new)
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.or_default()
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.entry(priority)
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.entry(priority)
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.or_insert_with(Vec::new)
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.or_default()
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}
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}
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/// Add an event handler to this dispatch list.
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/// Add an event handler to this dispatch list.
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@ -421,6 +421,8 @@ impl<'gc> Library<'gc> {
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}
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}
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pub fn library_for_movie_mut(&mut self, movie: Arc<SwfMovie>) -> &mut MovieLibrary<'gc> {
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pub fn library_for_movie_mut(&mut self, movie: Arc<SwfMovie>) -> &mut MovieLibrary<'gc> {
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// NOTE(Clippy): Cannot use or_default() here as PtrWeakKeyHashMap does not have such a method on its Entry API
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#[allow(clippy::unwrap_or_default)]
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self.movie_libraries
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self.movie_libraries
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.entry(movie)
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.entry(movie)
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.or_insert_with(MovieLibrary::new)
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.or_insert_with(MovieLibrary::new)
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@ -147,9 +147,9 @@ impl PixelBenderTypeExt for PixelBenderType {
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PixelBenderType::TFloat2(f1, f2) => vec![cv(f1), cv(f2)],
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PixelBenderType::TFloat2(f1, f2) => vec![cv(f1), cv(f2)],
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PixelBenderType::TFloat3(f1, f2, f3) => vec![cv(f1), cv(f2), cv(f3)],
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PixelBenderType::TFloat3(f1, f2, f3) => vec![cv(f1), cv(f2), cv(f3)],
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PixelBenderType::TFloat4(f1, f2, f3, f4) => vec![cv(f1), cv(f2), cv(f3), cv(f4)],
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PixelBenderType::TFloat4(f1, f2, f3, f4) => vec![cv(f1), cv(f2), cv(f3), cv(f4)],
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PixelBenderType::TFloat2x2(floats) => floats.iter().map(|f| cv(f)).collect(),
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PixelBenderType::TFloat2x2(floats) => floats.iter().map(cv).collect(),
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PixelBenderType::TFloat3x3(floats) => floats.iter().map(|f| cv(f)).collect(),
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PixelBenderType::TFloat3x3(floats) => floats.iter().map(cv).collect(),
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PixelBenderType::TFloat4x4(floats) => floats.iter().map(|f| cv(f)).collect(),
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PixelBenderType::TFloat4x4(floats) => floats.iter().map(cv).collect(),
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PixelBenderType::TInt2(i1, i2) => vec![(*i1).into(), (*i2).into()],
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PixelBenderType::TInt2(i1, i2) => vec![(*i1).into(), (*i2).into()],
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PixelBenderType::TInt3(i1, i2, i3) => vec![(*i1).into(), (*i2).into(), (*i3).into()],
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PixelBenderType::TInt3(i1, i2, i3) => vec![(*i1).into(), (*i2).into(), (*i3).into()],
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PixelBenderType::TInt4(i1, i2, i3, i4) => {
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PixelBenderType::TInt4(i1, i2, i3, i4) => {
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