wgpu: Don't use max_uniform_buffer_binding_size as a limit for BufferBuilder when making meshes

This commit is contained in:
Nathan Adams 2024-01-24 20:03:19 +01:00
parent ab404bae2a
commit 2d42abcb70
1 changed files with 1 additions and 3 deletions

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@ -29,9 +29,7 @@ impl BufferBuilder {
} else { } else {
0 0
}, },
limit: limits limit: limits.max_buffer_size,
.max_buffer_size
.min(limits.max_uniform_buffer_binding_size as u64),
} }
} }