wgpu: Separated srgb out of Surface
This commit is contained in:
parent
4502f9b7ea
commit
1df82e8104
|
@ -1,9 +1,11 @@
|
|||
use crate::context3d::WgpuContext3D;
|
||||
use crate::mesh::{Draw, Mesh};
|
||||
use crate::srgb::Srgb;
|
||||
use crate::surface::Surface;
|
||||
use crate::target::RenderTargetFrame;
|
||||
use crate::target::TextureTarget;
|
||||
use crate::uniform_buffer::BufferStorage;
|
||||
use crate::utils::remove_srgb;
|
||||
use crate::{
|
||||
as_texture, format_list, get_backend_names, BufferDimensions, Descriptors, Error, Globals,
|
||||
RenderTarget, SwapChainTarget, Texture, TextureOffscreen, Transforms,
|
||||
|
@ -31,6 +33,7 @@ pub struct WgpuRenderBackend<T: RenderTarget> {
|
|||
uniform_buffers_storage: BufferStorage<Transforms>,
|
||||
target: T,
|
||||
surface: Surface,
|
||||
srgb: Option<Srgb>,
|
||||
meshes: Vec<Mesh>,
|
||||
shape_tessellator: ShapeTessellator,
|
||||
// This is currently unused - we just store it to report in
|
||||
|
@ -130,13 +133,29 @@ impl<T: RenderTarget> WgpuRenderBackend<T> {
|
|||
.into());
|
||||
}
|
||||
|
||||
// TODO: Allow the sample count to be set from command line/settings file.
|
||||
let surface_format = target.format();
|
||||
let frame_buffer_format = remove_srgb(surface_format);
|
||||
let srgb = if surface_format != frame_buffer_format {
|
||||
Some(Srgb::new(
|
||||
&descriptors.device,
|
||||
&descriptors.bind_layouts,
|
||||
&descriptors.bitmap_samplers.get_sampler(false, false),
|
||||
descriptors.copy_srgb_pipeline(surface_format),
|
||||
&descriptors.quad,
|
||||
frame_buffer_format,
|
||||
target.width(),
|
||||
target.height(),
|
||||
))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let surface = Surface::new(
|
||||
&descriptors,
|
||||
DEFAULT_SAMPLE_COUNT,
|
||||
target.width(),
|
||||
target.height(),
|
||||
target.format(),
|
||||
frame_buffer_format,
|
||||
);
|
||||
|
||||
let mut globals = Globals::new(&descriptors.device, &descriptors.bind_layouts.globals);
|
||||
|
@ -151,6 +170,7 @@ impl<T: RenderTarget> WgpuRenderBackend<T> {
|
|||
uniform_buffers_storage,
|
||||
target,
|
||||
surface,
|
||||
srgb,
|
||||
meshes: Vec::new(),
|
||||
shape_tessellator: ShapeTessellator::new(),
|
||||
viewport_scale_factor: 1.0,
|
||||
|
@ -236,7 +256,25 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
|
|||
1,
|
||||
);
|
||||
self.target.resize(&self.descriptors.device, width, height);
|
||||
self.surface = Surface::new(&self.descriptors, 4, width, height, self.target.format());
|
||||
|
||||
let surface_format = self.target.format();
|
||||
let frame_buffer_format = remove_srgb(surface_format);
|
||||
if surface_format != frame_buffer_format {
|
||||
self.srgb = Some(Srgb::new(
|
||||
&self.descriptors.device,
|
||||
&self.descriptors.bind_layouts,
|
||||
&self.descriptors.bitmap_samplers.get_sampler(false, false),
|
||||
self.descriptors.copy_srgb_pipeline(surface_format),
|
||||
&self.descriptors.quad,
|
||||
frame_buffer_format,
|
||||
self.target.width(),
|
||||
self.target.height(),
|
||||
))
|
||||
} else {
|
||||
self.srgb = None;
|
||||
}
|
||||
|
||||
self.surface = Surface::new(&self.descriptors, 4, width, height, frame_buffer_format);
|
||||
|
||||
self.globals.set_resolution(width, height);
|
||||
self.viewport_scale_factor = dimensions.scale_factor;
|
||||
|
@ -347,8 +385,12 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
|
|||
}
|
||||
};
|
||||
|
||||
let command_buffers = self.surface.draw_commands(
|
||||
frame_output.view(),
|
||||
let mut command_buffers = self.surface.draw_commands(
|
||||
if let Some(srgb) = &self.srgb {
|
||||
srgb.view()
|
||||
} else {
|
||||
frame_output.view()
|
||||
},
|
||||
Some(wgpu::Color {
|
||||
r: f64::from(clear.r) / 255.0,
|
||||
g: f64::from(clear.g) / 255.0,
|
||||
|
@ -362,6 +404,14 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
|
|||
commands,
|
||||
);
|
||||
|
||||
if let Some(srgb) = &self.srgb {
|
||||
command_buffers.push(srgb.copy_srgb(
|
||||
frame_output.view(),
|
||||
&self.descriptors,
|
||||
&self.globals,
|
||||
));
|
||||
}
|
||||
|
||||
self.target.submit(
|
||||
&self.descriptors.device,
|
||||
&self.descriptors.queue,
|
||||
|
|
|
@ -28,16 +28,6 @@ impl<'a> Frame<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn prep_srgb_copy(
|
||||
&mut self,
|
||||
bind_group: &'a wgpu::BindGroup,
|
||||
pipeline: &'a wgpu::RenderPipeline,
|
||||
) {
|
||||
self.render_pass.set_pipeline(&pipeline);
|
||||
|
||||
self.render_pass.set_bind_group(2, bind_group, &[]);
|
||||
}
|
||||
|
||||
pub fn finish(self) {
|
||||
self.uniform_buffers.finish()
|
||||
}
|
||||
|
|
|
@ -38,6 +38,7 @@ mod frame;
|
|||
mod layouts;
|
||||
mod mesh;
|
||||
mod shaders;
|
||||
mod srgb;
|
||||
mod surface;
|
||||
|
||||
impl BitmapHandleImpl for Texture {}
|
||||
|
|
|
@ -0,0 +1,154 @@
|
|||
use crate::layouts::BindLayouts;
|
||||
use crate::{
|
||||
create_buffer_with_data, ColorAdjustments, Descriptors, Globals, Quad, TextureTransforms,
|
||||
Transforms,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Srgb {
|
||||
view: wgpu::TextureView,
|
||||
bind_group: wgpu::BindGroup,
|
||||
copy_pipeline: Arc<wgpu::RenderPipeline>,
|
||||
_transforms_buffer: wgpu::Buffer,
|
||||
transforms_bind_group: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
impl Srgb {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
layouts: &BindLayouts,
|
||||
sampler: &wgpu::Sampler,
|
||||
copy_pipeline: Arc<wgpu::RenderPipeline>,
|
||||
quad: &Quad,
|
||||
format: wgpu::TextureFormat,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Self {
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: create_debug_label!("Copy sRGB framebuffer texture").as_deref(),
|
||||
size: wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
});
|
||||
let view = texture.create_view(&Default::default());
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &layouts.bitmap,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &quad.texture_transforms,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(
|
||||
std::mem::size_of::<TextureTransforms>() as u64
|
||||
),
|
||||
}),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
],
|
||||
label: create_debug_label!("Copy sRGB bind group").as_deref(),
|
||||
});
|
||||
let transform = Transforms {
|
||||
world_matrix: [
|
||||
[width as f32, 0.0, 0.0, 0.0],
|
||||
[0.0, height as f32, 0.0, 0.0],
|
||||
[0.0, 0.0, 1.0, 0.0],
|
||||
[0.0, 0.0, 0.0, 1.0],
|
||||
],
|
||||
color_adjustments: ColorAdjustments {
|
||||
mult_color: [1.0, 1.0, 1.0, 1.0],
|
||||
add_color: [0.0, 0.0, 0.0, 0.0],
|
||||
},
|
||||
};
|
||||
let transforms_buffer = create_buffer_with_data(
|
||||
&device,
|
||||
bytemuck::cast_slice(&[transform]),
|
||||
wgpu::BufferUsages::UNIFORM,
|
||||
create_debug_label!("Copy sRGB transforms buffer"),
|
||||
);
|
||||
let transforms_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &layouts.transforms,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &transforms_buffer,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(std::mem::size_of::<Transforms>() as u64),
|
||||
}),
|
||||
}],
|
||||
label: create_debug_label!("Copy sRGB transforms bind group").as_deref(),
|
||||
});
|
||||
|
||||
Self {
|
||||
view,
|
||||
bind_group,
|
||||
copy_pipeline,
|
||||
_transforms_buffer: transforms_buffer,
|
||||
transforms_bind_group,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_srgb(
|
||||
&self,
|
||||
view: &wgpu::TextureView,
|
||||
descriptors: &Descriptors,
|
||||
globals: &Globals,
|
||||
) -> wgpu::CommandBuffer {
|
||||
let mut copy_encoder =
|
||||
descriptors
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: create_debug_label!("Frame copy command encoder").as_deref(),
|
||||
});
|
||||
|
||||
let mut render_pass = copy_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: true,
|
||||
},
|
||||
resolve_target: None,
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
label: None,
|
||||
});
|
||||
render_pass.set_pipeline(&&self.copy_pipeline);
|
||||
|
||||
render_pass.set_bind_group(0, globals.bind_group(), &[]);
|
||||
render_pass.set_bind_group(1, &self.transforms_bind_group, &[0]);
|
||||
render_pass.set_bind_group(2, &self.bind_group, &[]);
|
||||
|
||||
render_pass.set_vertex_buffer(0, descriptors.quad.vertices.slice(..));
|
||||
render_pass.set_index_buffer(
|
||||
descriptors.quad.indices.slice(..),
|
||||
wgpu::IndexFormat::Uint32,
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..6, 0, 0..1);
|
||||
drop(render_pass);
|
||||
|
||||
copy_encoder.finish()
|
||||
}
|
||||
|
||||
pub fn view(&self) -> &wgpu::TextureView {
|
||||
&self.view
|
||||
}
|
||||
}
|
|
@ -1,16 +1,8 @@
|
|||
use crate::commands::CommandRenderer;
|
||||
use crate::descriptors::Quad;
|
||||
use crate::frame::Frame;
|
||||
use crate::layouts::BindLayouts;
|
||||
use crate::mesh::Mesh;
|
||||
use crate::surface::Surface::{Direct, DirectSrgb, Resolve, ResolveSrgb};
|
||||
use crate::uniform_buffer::BufferStorage;
|
||||
use crate::utils::remove_srgb;
|
||||
use crate::{
|
||||
create_buffer_with_data, ColorAdjustments, Descriptors, Globals, Pipelines, TextureTransforms,
|
||||
Transforms, UniformBuffer,
|
||||
};
|
||||
|
||||
use crate::{Descriptors, Globals, Pipelines, Transforms, UniformBuffer};
|
||||
use ruffle_render::commands::CommandList;
|
||||
use std::sync::Arc;
|
||||
|
||||
|
@ -72,179 +64,17 @@ impl DepthTexture {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Srgb {
|
||||
view: wgpu::TextureView,
|
||||
bind_group: wgpu::BindGroup,
|
||||
copy_pipeline: Arc<wgpu::RenderPipeline>,
|
||||
_transforms_buffer: wgpu::Buffer,
|
||||
transforms_bind_group: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
impl Srgb {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
layouts: &BindLayouts,
|
||||
sampler: &wgpu::Sampler,
|
||||
copy_pipeline: Arc<wgpu::RenderPipeline>,
|
||||
quad: &Quad,
|
||||
format: wgpu::TextureFormat,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Self {
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: create_debug_label!("Copy sRGB framebuffer texture").as_deref(),
|
||||
size: wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
});
|
||||
let view = texture.create_view(&Default::default());
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &layouts.bitmap,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &quad.texture_transforms,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(
|
||||
std::mem::size_of::<TextureTransforms>() as u64
|
||||
),
|
||||
}),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
],
|
||||
label: create_debug_label!("Copy sRGB bind group").as_deref(),
|
||||
});
|
||||
let transform = Transforms {
|
||||
world_matrix: [
|
||||
[width as f32, 0.0, 0.0, 0.0],
|
||||
[0.0, height as f32, 0.0, 0.0],
|
||||
[0.0, 0.0, 1.0, 0.0],
|
||||
[0.0, 0.0, 0.0, 1.0],
|
||||
],
|
||||
color_adjustments: ColorAdjustments {
|
||||
mult_color: [1.0, 1.0, 1.0, 1.0],
|
||||
add_color: [0.0, 0.0, 0.0, 0.0],
|
||||
},
|
||||
};
|
||||
let transforms_buffer = create_buffer_with_data(
|
||||
&device,
|
||||
bytemuck::cast_slice(&[transform]),
|
||||
wgpu::BufferUsages::UNIFORM,
|
||||
create_debug_label!("Copy sRGB transforms buffer"),
|
||||
);
|
||||
let transforms_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &layouts.transforms,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &transforms_buffer,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(std::mem::size_of::<Transforms>() as u64),
|
||||
}),
|
||||
}],
|
||||
label: create_debug_label!("Copy sRGB transforms bind group").as_deref(),
|
||||
});
|
||||
|
||||
Self {
|
||||
view,
|
||||
bind_group,
|
||||
copy_pipeline,
|
||||
_transforms_buffer: transforms_buffer,
|
||||
transforms_bind_group,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_srgb(
|
||||
&self,
|
||||
view: &wgpu::TextureView,
|
||||
descriptors: &Descriptors,
|
||||
globals: &Globals,
|
||||
uniform_buffers_storage: &mut BufferStorage<Transforms>,
|
||||
uniform_encoder: &mut wgpu::CommandEncoder,
|
||||
pipelines: &Pipelines,
|
||||
) -> wgpu::CommandBuffer {
|
||||
let mut copy_encoder =
|
||||
descriptors
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: create_debug_label!("Frame copy command encoder").as_deref(),
|
||||
});
|
||||
|
||||
let mut srgb_render_pass = copy_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: true,
|
||||
},
|
||||
resolve_target: None,
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
label: None,
|
||||
});
|
||||
srgb_render_pass.set_bind_group(0, globals.bind_group(), &[]);
|
||||
srgb_render_pass.set_bind_group(1, &self.transforms_bind_group, &[0]);
|
||||
|
||||
let mut srgb_frame = Frame::new(
|
||||
&pipelines,
|
||||
&descriptors,
|
||||
UniformBuffer::new(uniform_buffers_storage),
|
||||
srgb_render_pass,
|
||||
uniform_encoder,
|
||||
);
|
||||
|
||||
srgb_frame.prep_srgb_copy(&self.bind_group, &self.copy_pipeline);
|
||||
srgb_frame.draw(
|
||||
descriptors.quad.vertices.slice(..),
|
||||
descriptors.quad.indices.slice(..),
|
||||
6,
|
||||
);
|
||||
|
||||
drop(srgb_frame);
|
||||
copy_encoder.finish()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Surface {
|
||||
Direct {
|
||||
depth: DepthTexture,
|
||||
pipelines: Arc<Pipelines>,
|
||||
},
|
||||
DirectSrgb {
|
||||
srgb: Srgb,
|
||||
depth: DepthTexture,
|
||||
pipelines: Arc<Pipelines>,
|
||||
},
|
||||
Resolve {
|
||||
frame_buffer: FrameBuffer,
|
||||
depth: DepthTexture,
|
||||
pipelines: Arc<Pipelines>,
|
||||
},
|
||||
ResolveSrgb {
|
||||
frame_buffer: FrameBuffer,
|
||||
srgb: Srgb,
|
||||
depth: DepthTexture,
|
||||
pipelines: Arc<Pipelines>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Surface {
|
||||
|
@ -253,10 +83,8 @@ impl Surface {
|
|||
msaa_sample_count: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
surface_format: wgpu::TextureFormat,
|
||||
frame_buffer_format: wgpu::TextureFormat,
|
||||
) -> Self {
|
||||
let frame_buffer_format = remove_srgb(surface_format);
|
||||
|
||||
let frame_buffer = if msaa_sample_count > 1 {
|
||||
Some(FrameBuffer::new(
|
||||
&descriptors.device,
|
||||
|
@ -269,51 +97,23 @@ impl Surface {
|
|||
None
|
||||
};
|
||||
|
||||
let srgb = if surface_format != frame_buffer_format {
|
||||
Some(Srgb::new(
|
||||
&descriptors.device,
|
||||
&descriptors.bind_layouts,
|
||||
&descriptors.bitmap_samplers.get_sampler(false, false),
|
||||
descriptors.copy_srgb_pipeline(surface_format),
|
||||
&descriptors.quad,
|
||||
frame_buffer_format,
|
||||
width,
|
||||
height,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let depth = DepthTexture::new(&descriptors.device, msaa_sample_count, width, height);
|
||||
let pipelines = descriptors.pipelines(msaa_sample_count, frame_buffer_format);
|
||||
|
||||
match (frame_buffer, srgb) {
|
||||
(Some(frame_buffer), None) => Resolve {
|
||||
match frame_buffer {
|
||||
Some(frame_buffer) => Surface::Resolve {
|
||||
frame_buffer,
|
||||
depth,
|
||||
pipelines,
|
||||
},
|
||||
(None, None) => Direct { depth, pipelines },
|
||||
(Some(frame_buffer), Some(srgb)) => ResolveSrgb {
|
||||
frame_buffer,
|
||||
depth,
|
||||
srgb,
|
||||
pipelines,
|
||||
},
|
||||
(None, Some(srgb)) => DirectSrgb {
|
||||
depth,
|
||||
srgb,
|
||||
pipelines,
|
||||
},
|
||||
None => Surface::Direct { depth, pipelines },
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view<'a>(&'a self, frame: &'a wgpu::TextureView) -> &wgpu::TextureView {
|
||||
match self {
|
||||
Direct { .. } => frame,
|
||||
DirectSrgb { srgb, .. } => &srgb.view,
|
||||
Resolve { frame_buffer, .. } => &frame_buffer.view,
|
||||
ResolveSrgb { frame_buffer, .. } => &frame_buffer.view,
|
||||
Surface::Direct { .. } => frame,
|
||||
Surface::Resolve { frame_buffer, .. } => &frame_buffer.view,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -322,58 +122,22 @@ impl Surface {
|
|||
frame: &'a wgpu::TextureView,
|
||||
) -> Option<&wgpu::TextureView> {
|
||||
match self {
|
||||
Direct { .. } => None,
|
||||
DirectSrgb { .. } => None,
|
||||
Resolve { .. } => Some(&frame),
|
||||
ResolveSrgb { srgb, .. } => Some(&srgb.view),
|
||||
Surface::Direct { .. } => None,
|
||||
Surface::Resolve { .. } => Some(&frame),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn depth(&self) -> &wgpu::TextureView {
|
||||
match self {
|
||||
Direct { depth, .. } => &depth.view,
|
||||
DirectSrgb { depth, .. } => &depth.view,
|
||||
Resolve { depth, .. } => &depth.view,
|
||||
ResolveSrgb { depth, .. } => &depth.view,
|
||||
Surface::Direct { depth, .. } => &depth.view,
|
||||
Surface::Resolve { depth, .. } => &depth.view,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pipelines(&self) -> &Pipelines {
|
||||
match self {
|
||||
Direct { pipelines, .. } => pipelines,
|
||||
DirectSrgb { pipelines, .. } => pipelines,
|
||||
Resolve { pipelines, .. } => pipelines,
|
||||
ResolveSrgb { pipelines, .. } => pipelines,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_srgb(
|
||||
&self,
|
||||
frame: &wgpu::TextureView,
|
||||
descriptors: &Descriptors,
|
||||
globals: &Globals,
|
||||
uniform_buffers_storage: &mut BufferStorage<Transforms>,
|
||||
uniform_encoder: &mut wgpu::CommandEncoder,
|
||||
) -> Option<wgpu::CommandBuffer> {
|
||||
match self {
|
||||
Direct { .. } => None,
|
||||
DirectSrgb { srgb, .. } => Some(srgb.copy_srgb(
|
||||
frame,
|
||||
descriptors,
|
||||
globals,
|
||||
uniform_buffers_storage,
|
||||
uniform_encoder,
|
||||
self.pipelines(),
|
||||
)),
|
||||
Resolve { .. } => None,
|
||||
ResolveSrgb { srgb, .. } => Some(srgb.copy_srgb(
|
||||
frame,
|
||||
descriptors,
|
||||
globals,
|
||||
uniform_buffers_storage,
|
||||
uniform_encoder,
|
||||
self.pipelines(),
|
||||
)),
|
||||
Surface::Direct { pipelines, .. } => pipelines,
|
||||
Surface::Resolve { pipelines, .. } => pipelines,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -448,19 +212,6 @@ impl Surface {
|
|||
));
|
||||
frame.finish();
|
||||
|
||||
let copy_encoder = self.copy_srgb(
|
||||
&frame_view,
|
||||
&descriptors,
|
||||
&globals,
|
||||
uniform_buffers_storage,
|
||||
&mut uniform_encoder,
|
||||
);
|
||||
|
||||
let mut command_buffers = vec![uniform_encoder.finish(), draw_encoder.finish()];
|
||||
if let Some(copy_encoder) = copy_encoder {
|
||||
command_buffers.push(copy_encoder);
|
||||
}
|
||||
|
||||
command_buffers
|
||||
vec![uniform_encoder.finish(), draw_encoder.finish()]
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue