avm2: Stub simple flash.text.engine enums
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/BreakOpportunity.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class BreakOpportunity
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{
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// Treats all characters in the ContentElement object as line break opportunities, meaning that a line break will occur afer each character.
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public static const ALL:String = "all";
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// Treats any character in the ContentElement object as a line break opportunity.
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public static const ANY:String = "any";
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// Bases line break opportunities on Unicode character properties.
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public static const AUTO:String = "auto";
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// Treats no characters in the ContentElement object as line break opportunities.
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public static const NONE:String = "none";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/CFFHinting.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class CFFHinting
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{
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// Fits strong horizontal stems to the pixel grid for improved readability.
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public static const HORIZONTAL_STEM:String = "horizontalStem";
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// No hinting is applied.
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public static const NONE:String = "none";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/DigitCase.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class DigitCase
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{
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// Used to specify default digit case.
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public static const DEFAULT:String = "default";
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// Used to specify lining digit case.
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public static const LINING:String = "lining";
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// Used to specify old style digit case.
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public static const OLD_STYLE:String = "oldStyle";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/DigitWidth.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class DigitWidth
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{
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// Used to specify default digit width.
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public static const DEFAULT:String = "default";
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// Used to specify proportional digit width.
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public static const PROPORTIONAL:String = "proportional";
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// Used to specify tabular digit width.
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public static const TABULAR:String = "tabular";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/FontLookup.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class FontLookup
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{
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// Used to indicate device font lookup.
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public static const DEVICE:String = "device";
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// Used to indicate embedded CFF (Compact Font Format) font lookup.
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public static const EMBEDDED_CFF:String = "embeddedCFF";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/FontPosture.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class FontPosture
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{
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// Used to indicate italic font posture.
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public static const ITALIC:String = "italic";
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// Used to indicate normal font posture.
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public static const NORMAL:String = "normal";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/FontWeight.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class FontWeight
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{
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// Used to indicate bold font weight.
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public static const BOLD:String = "bold";
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// Used to indicate normal font weight.
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public static const NORMAL:String = "normal";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/JustificationStyle.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class JustificationStyle
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{
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// Bases justification on either expanding or compressing the line, whichever gives a result closest to the desired width.
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public static const PRIORITIZE_LEAST_ADJUSTMENT:String = "prioritizeLeastAdjustment";
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// Bases justification on compressing kinsoku at the end of the line, or expanding it if no kinsoku occurs or if that space is insufficient.
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public static const PUSH_IN_KINSOKU:String = "pushInKinsoku";
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// Bases justification on expanding the line.
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public static const PUSH_OUT_ONLY:String = "pushOutOnly";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/Kerning.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class Kerning
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{
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// Used to indicate that kerning is enabled except where inappropriate in Asian typography.
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public static const AUTO:String = "auto";
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// Used to indicate kerning is disabled.
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public static const OFF:String = "off";
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// Used to indicate kerning is enabled.
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public static const ON:String = "on";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/LigatureLevel.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class LigatureLevel
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{
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// Used to specify common ligatures.
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public static const COMMON:String = "common";
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// Used to specify exotic ligatures.
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public static const EXOTIC:String = "exotic";
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// Used to specify minimum ligatures.
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public static const MINIMUM:String = "minimum";
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// Used to specify no ligatures.
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public static const NONE:String = "none";
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// Used to specify uncommon ligatures.
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public static const UNCOMMON:String = "uncommon";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/LineJustification.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class LineJustification
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{
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// Justify all but the last line.
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public static const ALL_BUT_LAST:String = "allButLast";
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// Justify all but the last line and lines ending in mandatory breaks.
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public static const ALL_BUT_MANDATORY_BREAK:String = "allButMandatoryBreak";
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// Justify all lines.
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public static const ALL_INCLUDING_LAST:String = "allIncludingLast";
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// Do not justify lines.
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public static const UNJUSTIFIED:String = "unjustified";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/RenderingMode.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class RenderingMode
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{
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// Sets rendering mode to CFF (Compact Font Format).
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public static const CFF:String = "cff";
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// Sets rendering mode to the rendering mode that is used in Flash Player 7 and earlier.
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public static const NORMAL:String = "normal";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/TabAlignment.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class TabAlignment
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{
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// Positions the center of the tabbed text at the tab stop.
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public static const CENTER:String = "center";
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// Positions the alignment token of the tabbed text at the tab stop.
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public static const DECIMAL:String = "decimal";
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// Positions the end of the tabbed text at the tab stop.
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public static const END:String = "end";
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// Positions the start of the tabbed text at the tab stop.
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public static const START:String = "start";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/TextBaseline.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class TextBaseline
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{
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// Specifies an ascent baseline.
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public static const ASCENT:String = "ascent";
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// Specifies a descent baseline.
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public static const DESCENT:String = "descent";
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// Specifies an ideographic bottom baseline.
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public static const IDEOGRAPHIC_BOTTOM:String = "ideographicBottom";
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// Specifies an ideographic center baseline.
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public static const IDEOGRAPHIC_CENTER:String = "ideographicCenter";
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// Specifies an ideographic top baseline.
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public static const IDEOGRAPHIC_TOP:String = "ideographicTop";
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// Specifies a roman baseline.
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public static const ROMAN:String = "roman";
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// Specifies that the alignmentBaseline is the same as the dominantBaseline.
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public static const USE_DOMINANT_BASELINE:String = "useDominantBaseline";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/TextLineCreationResult.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class TextLineCreationResult
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{
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// Indicates no line was created because all text in the block had already been broken.
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public static const COMPLETE:String = "complete";
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// Indicates the line was created with an emergency break because no break opportunity was available in the specified width.
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public static const EMERGENCY:String = "emergency";
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// Indicates no line was created because no text could fit in the specified width and fitSomething was not specified in the call to createTextLine().
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public static const INSUFFICIENT_WIDTH:String = "insufficientWidth";
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// Indicates the line was successfully broken.
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public static const SUCCESS:String = "success";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/TextLineValidity.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class TextLineValidity
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{
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// Specifies that the line is invalid.
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public static const INVALID:String = "invalid";
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// Specifies that the text line is possibly invalid.
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public static const POSSIBLY_INVALID:String = "possiblyInvalid";
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// Specifies that the line is static, and that the connection between the line and the text block has been severed.
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public static const STATIC:String = "static";
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// Specifies that the text line is valid.
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public static const VALID:String = "valid";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/TextRotation.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class TextRotation
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{
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// Specifies a 90 degree counter clockwise rotation for full width and wide glyphs only, as determined by the Unicode properties of the glyph.
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public static const AUTO:String = "auto";
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// Specifies no rotation.
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public static const ROTATE_0:String = "rotate0";
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// Specifies a 180 degree rotation.
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public static const ROTATE_180:String = "rotate180";
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// Specifies a 270 degree clockwise rotation.
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public static const ROTATE_270:String = "rotate270";
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// Specifies a 90 degree clockwise rotation.
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public static const ROTATE_90:String = "rotate90";
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}
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}
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// The initial version of this file was autogenerated from the official AS3 reference at
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// https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/engine/TypographicCase.html
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// by https://github.com/golfinq/ActionScript_Event_Builder
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// It won't be regenerated in the future, so feel free to edit and/or fix
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package flash.text.engine
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{
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public final class TypographicCase
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{
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// Specifies that spacing is adjusted for uppercase characters on output.
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public static const CAPS:String = "caps";
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// Specifies that all lowercase characters use small-caps glyphs on output.
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public static const CAPS_AND_SMALL_CAPS:String = "capsAndSmallCaps";
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// Specifies default typographic case.
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public static const DEFAULT:String = "default";
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// Specifies that all characters use lowercase glyphs on output.
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public static const LOWERCASE:String = "lowercase";
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// Specifies that uppercase characters use small-caps glyphs on output.
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public static const SMALL_CAPS:String = "smallCaps";
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// Specifies that uppercase characters use title glyphs on output.
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public static const TITLE:String = "title";
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// Specifies that all characters use uppercase glyphs on output.
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public static const UPPERCASE:String = "uppercase";
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}
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}
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@ -216,6 +216,25 @@ include "flash/text/TextFormatAlign.as"
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include "flash/text/TextInteractionMode.as"
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include "flash/text/TextLineMetrics.as"
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include "flash/text/engine/BreakOpportunity.as"
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include "flash/text/engine/CFFHinting.as"
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include "flash/text/engine/DigitCase.as"
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include "flash/text/engine/DigitWidth.as"
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include "flash/text/engine/FontLookup.as"
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include "flash/text/engine/FontPosture.as"
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include "flash/text/engine/FontWeight.as"
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include "flash/text/engine/JustificationStyle.as"
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include "flash/text/engine/Kerning.as"
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include "flash/text/engine/LigatureLevel.as"
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include "flash/text/engine/LineJustification.as"
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include "flash/text/engine/RenderingMode.as"
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||||
include "flash/text/engine/TabAlignment.as"
|
||||
include "flash/text/engine/TextBaseline.as"
|
||||
include "flash/text/engine/TextLineCreationResult.as"
|
||||
include "flash/text/engine/TextLineValidity.as"
|
||||
include "flash/text/engine/TextRotation.as"
|
||||
include "flash/text/engine/TypographicCase.as"
|
||||
|
||||
include "flash/ui/ContextMenu.as"
|
||||
include "flash/ui/ContextMenuBuiltInItems.as"
|
||||
include "flash/ui/ContextMenuItem.as"
|
||||
|
|
Loading…
Reference in New Issue