2020-04-25 02:38:58 +00:00
|
|
|
#version 100
|
2021-02-02 23:28:01 +00:00
|
|
|
|
|
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
|
|
precision highp float;
|
|
|
|
#else
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
2020-04-25 02:38:58 +00:00
|
|
|
|
|
|
|
uniform mat4 view_matrix;
|
|
|
|
uniform mat4 world_matrix;
|
|
|
|
uniform vec4 mult_color;
|
|
|
|
uniform vec4 add_color;
|
|
|
|
|
|
|
|
varying vec4 frag_color;
|
|
|
|
|
|
|
|
void main() {
|
2022-04-13 05:27:08 +00:00
|
|
|
gl_FragColor = vec4(frag_color.rgb * frag_color.a, frag_color.a);
|
2020-04-25 02:38:58 +00:00
|
|
|
}
|