2022-09-07 09:33:12 +00:00
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use crate::commands::CommandRenderer;
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2022-09-04 19:19:16 +00:00
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use crate::frame::Frame;
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2022-09-07 14:54:05 +00:00
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use crate::surface::Surface;
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2022-09-03 00:18:57 +00:00
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use crate::target::RenderTargetFrame;
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use crate::target::TextureTarget;
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2022-09-04 19:19:16 +00:00
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use crate::uniform_buffer::BufferStorage;
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2022-09-03 00:18:57 +00:00
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use crate::{
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2022-09-07 14:54:05 +00:00
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create_buffer_with_data, format_list, get_backend_names, BufferDimensions, Descriptors, Draw,
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DrawType, Error, Globals, GradientStorage, GradientUniforms, Mesh, RegistryData, RenderTarget,
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SwapChainTarget, Texture, TextureOffscreen, TextureTransforms, Transforms, UniformBuffer,
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Vertex,
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2022-09-03 00:18:57 +00:00
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};
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use fnv::FnvHashMap;
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use ruffle_render::backend::{RenderBackend, ShapeHandle, ViewportDimensions};
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use ruffle_render::bitmap::{Bitmap, BitmapHandle, BitmapSource};
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use ruffle_render::commands::CommandList;
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use ruffle_render::error::Error as BitmapError;
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use ruffle_render::shape_utils::DistilledShape;
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use ruffle_render::tessellator::{DrawType as TessDrawType, ShapeTessellator};
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use std::num::NonZeroU32;
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use std::path::Path;
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use std::sync::Arc;
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use swf::Color;
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const DEFAULT_SAMPLE_COUNT: u32 = 4;
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pub struct WgpuRenderBackend<T: RenderTarget> {
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descriptors: Arc<Descriptors>,
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globals: Globals,
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uniform_buffers_storage: BufferStorage<Transforms>,
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target: T,
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surface: Surface,
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meshes: Vec<Mesh>,
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shape_tessellator: ShapeTessellator,
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bitmap_registry: FnvHashMap<BitmapHandle, RegistryData>,
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next_bitmap_handle: BitmapHandle,
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// This is currently unused - we just store it to report in
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// `get_viewport_dimensions`
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viewport_scale_factor: f64,
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}
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impl WgpuRenderBackend<SwapChainTarget> {
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#[cfg(target_family = "wasm")]
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pub async fn for_canvas(canvas: &web_sys::HtmlCanvasElement) -> Result<Self, Error> {
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let instance = wgpu::Instance::new(wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL);
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let surface = instance.create_surface_from_canvas(canvas);
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let descriptors = Self::build_descriptors(
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wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL,
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instance,
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Some(&surface),
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wgpu::PowerPreference::HighPerformance,
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None,
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)
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.await?;
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let target = SwapChainTarget::new(
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surface,
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descriptors.surface_format,
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(1, 1),
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&descriptors.device,
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);
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Self::new(Arc::new(descriptors), target)
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}
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#[cfg(not(target_family = "wasm"))]
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pub fn for_window<W: raw_window_handle::HasRawWindowHandle>(
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window: &W,
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size: (u32, u32),
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backend: wgpu::Backends,
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power_preference: wgpu::PowerPreference,
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trace_path: Option<&Path>,
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) -> Result<Self, Error> {
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if wgpu::Backends::SECONDARY.contains(backend) {
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log::warn!(
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"{} graphics backend support may not be fully supported.",
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format_list(&get_backend_names(backend), "and")
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);
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}
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let instance = wgpu::Instance::new(backend);
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let surface = unsafe { instance.create_surface(window) };
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let descriptors = futures::executor::block_on(Self::build_descriptors(
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backend,
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instance,
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Some(&surface),
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power_preference,
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trace_path,
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))?;
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let target = SwapChainTarget::new(
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surface,
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descriptors.surface_format,
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size,
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&descriptors.device,
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);
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Self::new(Arc::new(descriptors), target)
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}
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}
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#[cfg(not(target_family = "wasm"))]
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impl WgpuRenderBackend<crate::target::TextureTarget> {
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pub fn for_offscreen(
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size: (u32, u32),
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backend: wgpu::Backends,
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power_preference: wgpu::PowerPreference,
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trace_path: Option<&Path>,
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) -> Result<Self, Error> {
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if wgpu::Backends::SECONDARY.contains(backend) {
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log::warn!(
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"{} graphics backend support may not be fully supported.",
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format_list(&get_backend_names(backend), "and")
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);
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}
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let instance = wgpu::Instance::new(backend);
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let descriptors = futures::executor::block_on(Self::build_descriptors(
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backend,
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instance,
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None,
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power_preference,
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trace_path,
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))?;
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let target = crate::target::TextureTarget::new(&descriptors.device, size)?;
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Self::new(Arc::new(descriptors), target)
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}
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pub fn capture_frame(&self, premultiplied_alpha: bool) -> Option<image::RgbaImage> {
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self.target
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.capture(&self.descriptors.device, premultiplied_alpha)
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}
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}
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impl<T: RenderTarget> WgpuRenderBackend<T> {
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pub fn new(descriptors: Arc<Descriptors>, target: T) -> Result<Self, Error> {
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if target.width() > descriptors.limits.max_texture_dimension_2d
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|| target.height() > descriptors.limits.max_texture_dimension_2d
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{
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return Err(format!(
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"Render target texture cannot be larger than {}px on either dimension (requested {} x {})",
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descriptors.limits.max_texture_dimension_2d,
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target.width(),
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target.height()
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)
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.into());
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}
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2022-09-07 14:54:05 +00:00
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let surface = Surface::new(
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&descriptors,
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descriptors.msaa_sample_count,
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target.width(),
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target.height(),
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descriptors.surface_format,
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descriptors.frame_buffer_format,
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);
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2022-09-07 02:45:33 +00:00
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let mut globals = Globals::new(&descriptors.device, &descriptors.bind_layouts.globals);
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globals.set_resolution(target.width(), target.height());
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2022-09-04 19:19:16 +00:00
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let uniform_buffers_storage =
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BufferStorage::new(descriptors.limits.min_uniform_buffer_offset_alignment);
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Ok(Self {
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descriptors,
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globals,
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uniform_buffers_storage,
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target,
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surface,
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meshes: Vec::new(),
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shape_tessellator: ShapeTessellator::new(),
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bitmap_registry: Default::default(),
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next_bitmap_handle: BitmapHandle(0),
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viewport_scale_factor: 1.0,
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})
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}
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pub async fn build_descriptors(
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backend: wgpu::Backends,
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instance: wgpu::Instance,
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surface: Option<&wgpu::Surface>,
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power_preference: wgpu::PowerPreference,
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trace_path: Option<&Path>,
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) -> Result<Descriptors, Error> {
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let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference,
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compatible_surface: surface,
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force_fallback_adapter: false,
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}).await
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.ok_or_else(|| {
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let names = get_backend_names(backend);
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if names.is_empty() {
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"Ruffle requires hardware acceleration, but no compatible graphics device was found (no backend provided?)".to_string()
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} else if cfg!(any(windows, target_os = "macos")) {
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format!("Ruffle does not support OpenGL on {}.", if cfg!(windows) { "Windows" } else { "macOS" })
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} else {
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format!("Ruffle requires hardware acceleration, but no compatible graphics device was found supporting {}", format_list(&names, "or"))
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}
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})?;
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let (device, queue) = request_device(&adapter, trace_path).await?;
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let info = adapter.get_info();
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// Ideally we want to use an RGBA non-sRGB surface format, because Flash colors and
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// blending are done in sRGB space -- we don't want the GPU to adjust the colors.
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// Some platforms may only support an sRGB surface, in which case we will draw to an
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// intermediate linear buffer and then copy to the sRGB surface.
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let surface_format = surface
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.and_then(|surface| {
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let formats = surface.get_supported_formats(&adapter);
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formats
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.iter()
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.find(|format| {
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matches!(
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format,
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wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Bgra8Unorm
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)
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})
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.or_else(|| formats.first())
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.cloned()
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})
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// No surface (rendering to texture), default to linear RBGA.
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.unwrap_or(wgpu::TextureFormat::Rgba8Unorm);
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// TODO: Allow the sample count to be set from command line/settings file.
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Ok(Descriptors::new(
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device,
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queue,
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info,
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surface_format,
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DEFAULT_SAMPLE_COUNT,
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))
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}
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fn register_shape_internal(
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&mut self,
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shape: DistilledShape,
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bitmap_source: &dyn BitmapSource,
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) -> Mesh {
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let shape_id = shape.id; // TODO: remove?
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let lyon_mesh = self
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.shape_tessellator
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.tessellate_shape(shape, bitmap_source);
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let mut draws = Vec::with_capacity(lyon_mesh.len());
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for draw in lyon_mesh {
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let vertices: Vec<_> = draw.vertices.into_iter().map(Vertex::from).collect();
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let vertex_buffer = create_buffer_with_data(
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&self.descriptors.device,
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bytemuck::cast_slice(&vertices),
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wgpu::BufferUsages::VERTEX,
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create_debug_label!("Shape {} ({}) vbo", shape_id, draw.draw_type.name()),
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);
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let index_buffer = create_buffer_with_data(
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&self.descriptors.device,
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bytemuck::cast_slice(&draw.indices),
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wgpu::BufferUsages::INDEX,
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create_debug_label!("Shape {} ({}) ibo", shape_id, draw.draw_type.name()),
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);
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let index_count = draw.indices.len() as u32;
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let draw_id = draws.len();
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draws.push(match draw.draw_type {
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TessDrawType::Color => Draw {
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draw_type: DrawType::Color,
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vertex_buffer,
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index_buffer,
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num_indices: index_count,
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num_mask_indices: draw.mask_index_count,
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},
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TessDrawType::Gradient(gradient) => {
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// TODO: Extract to function?
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let mut texture_transform = [[0.0; 4]; 4];
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texture_transform[0][..3].copy_from_slice(&gradient.matrix[0]);
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texture_transform[1][..3].copy_from_slice(&gradient.matrix[1]);
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texture_transform[2][..3].copy_from_slice(&gradient.matrix[2]);
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let tex_transforms_ubo = create_buffer_with_data(
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&self.descriptors.device,
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bytemuck::cast_slice(&[texture_transform]),
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wgpu::BufferUsages::UNIFORM,
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create_debug_label!(
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"Shape {} draw {} textransforms ubo transfer buffer",
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shape_id,
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draw_id
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),
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);
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let (gradient_ubo, buffer_size) = if self
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.descriptors
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.limits
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.max_storage_buffers_per_shader_stage
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> 0
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{
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(
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create_buffer_with_data(
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&self.descriptors.device,
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bytemuck::cast_slice(&[GradientStorage::from(gradient)]),
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wgpu::BufferUsages::STORAGE,
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create_debug_label!(
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"Shape {} draw {} gradient ubo transfer buffer",
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shape_id,
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draw_id
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),
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),
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wgpu::BufferSize::new(std::mem::size_of::<GradientStorage>() as u64),
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)
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} else {
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(
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create_buffer_with_data(
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&self.descriptors.device,
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bytemuck::cast_slice(&[GradientUniforms::from(gradient)]),
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wgpu::BufferUsages::UNIFORM,
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create_debug_label!(
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"Shape {} draw {} gradient ubo transfer buffer",
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shape_id,
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draw_id
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),
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),
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wgpu::BufferSize::new(std::mem::size_of::<GradientUniforms>() as u64),
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)
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};
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let bind_group_label = create_debug_label!(
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"Shape {} (gradient) draw {} bindgroup",
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shape_id,
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draw_id
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);
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let bind_group =
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self.descriptors
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.device
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.create_bind_group(&wgpu::BindGroupDescriptor {
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2022-09-07 02:45:33 +00:00
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layout: &self.descriptors.bind_layouts.gradient,
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2022-09-03 00:18:57 +00:00
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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wgpu::BufferBinding {
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buffer: &tex_transforms_ubo,
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offset: 0,
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size: wgpu::BufferSize::new(std::mem::size_of::<
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TextureTransforms,
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>(
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|
|
|
)
|
|
|
|
as u64),
|
|
|
|
},
|
|
|
|
),
|
|
|
|
},
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 1,
|
|
|
|
resource: wgpu::BindingResource::Buffer(
|
|
|
|
wgpu::BufferBinding {
|
|
|
|
buffer: &gradient_ubo,
|
|
|
|
offset: 0,
|
|
|
|
size: buffer_size,
|
|
|
|
},
|
|
|
|
),
|
|
|
|
},
|
|
|
|
],
|
|
|
|
label: bind_group_label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
Draw {
|
|
|
|
draw_type: DrawType::Gradient {
|
|
|
|
texture_transforms: tex_transforms_ubo,
|
|
|
|
gradient: gradient_ubo,
|
|
|
|
bind_group,
|
|
|
|
},
|
|
|
|
vertex_buffer,
|
|
|
|
index_buffer,
|
|
|
|
num_indices: index_count,
|
|
|
|
num_mask_indices: draw.mask_index_count,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TessDrawType::Bitmap(bitmap) => {
|
|
|
|
let entry = self.bitmap_registry.get(&bitmap.bitmap).unwrap();
|
|
|
|
let texture_view = entry
|
|
|
|
.texture_wrapper
|
|
|
|
.texture
|
|
|
|
.create_view(&Default::default());
|
|
|
|
|
|
|
|
// TODO: Extract to function?
|
|
|
|
let mut texture_transform = [[0.0; 4]; 4];
|
|
|
|
texture_transform[0][..3].copy_from_slice(&bitmap.matrix[0]);
|
|
|
|
texture_transform[1][..3].copy_from_slice(&bitmap.matrix[1]);
|
|
|
|
texture_transform[2][..3].copy_from_slice(&bitmap.matrix[2]);
|
|
|
|
|
|
|
|
let tex_transforms_ubo = create_buffer_with_data(
|
|
|
|
&self.descriptors.device,
|
|
|
|
bytemuck::cast_slice(&[texture_transform]),
|
|
|
|
wgpu::BufferUsages::UNIFORM,
|
|
|
|
create_debug_label!(
|
|
|
|
"Shape {} draw {} textransforms ubo transfer buffer",
|
|
|
|
shape_id,
|
|
|
|
draw_id
|
|
|
|
),
|
|
|
|
);
|
|
|
|
|
|
|
|
let bind_group_label = create_debug_label!(
|
|
|
|
"Shape {} (bitmap) draw {} bindgroup",
|
|
|
|
shape_id,
|
|
|
|
draw_id
|
|
|
|
);
|
|
|
|
let bind_group =
|
|
|
|
self.descriptors
|
|
|
|
.device
|
|
|
|
.create_bind_group(&wgpu::BindGroupDescriptor {
|
2022-09-07 02:45:33 +00:00
|
|
|
layout: &self.descriptors.bind_layouts.bitmap,
|
2022-09-03 00:18:57 +00:00
|
|
|
entries: &[
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 0,
|
|
|
|
resource: wgpu::BindingResource::Buffer(
|
|
|
|
wgpu::BufferBinding {
|
|
|
|
buffer: &tex_transforms_ubo,
|
|
|
|
offset: 0,
|
|
|
|
size: wgpu::BufferSize::new(std::mem::size_of::<
|
|
|
|
TextureTransforms,
|
|
|
|
>(
|
|
|
|
)
|
|
|
|
as u64),
|
|
|
|
},
|
|
|
|
),
|
|
|
|
},
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 1,
|
|
|
|
resource: wgpu::BindingResource::TextureView(&texture_view),
|
|
|
|
},
|
|
|
|
],
|
|
|
|
label: bind_group_label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
Draw {
|
|
|
|
draw_type: DrawType::Bitmap {
|
|
|
|
texture_transforms: tex_transforms_ubo,
|
|
|
|
texture_view,
|
|
|
|
is_smoothed: bitmap.is_smoothed,
|
|
|
|
is_repeating: bitmap.is_repeating,
|
|
|
|
bind_group,
|
|
|
|
},
|
|
|
|
vertex_buffer,
|
|
|
|
index_buffer,
|
|
|
|
num_indices: index_count,
|
|
|
|
num_mask_indices: draw.mask_index_count,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
Mesh { draws }
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn descriptors(&self) -> &Arc<Descriptors> {
|
|
|
|
&self.descriptors
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn target(&self) -> &T {
|
|
|
|
&self.target
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn device(&self) -> &wgpu::Device {
|
|
|
|
&self.descriptors.device
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
|
|
|
|
fn set_viewport_dimensions(&mut self, dimensions: ViewportDimensions) {
|
|
|
|
// Avoid panics from creating 0-sized framebuffers.
|
|
|
|
// TODO: find a way to bubble an error when the size is too large
|
|
|
|
let width = std::cmp::max(
|
|
|
|
std::cmp::min(
|
|
|
|
dimensions.width,
|
|
|
|
self.descriptors.limits.max_texture_dimension_2d,
|
|
|
|
),
|
|
|
|
1,
|
|
|
|
);
|
|
|
|
let height = std::cmp::max(
|
|
|
|
std::cmp::min(
|
|
|
|
dimensions.height,
|
|
|
|
self.descriptors.limits.max_texture_dimension_2d,
|
|
|
|
),
|
|
|
|
1,
|
|
|
|
);
|
|
|
|
self.target.resize(&self.descriptors.device, width, height);
|
2022-09-07 14:54:05 +00:00
|
|
|
self.surface = Surface::new(
|
|
|
|
&self.descriptors,
|
|
|
|
self.descriptors.msaa_sample_count,
|
2022-09-03 00:18:57 +00:00
|
|
|
width,
|
|
|
|
height,
|
2022-09-07 14:54:05 +00:00
|
|
|
self.descriptors.surface_format,
|
|
|
|
self.descriptors.frame_buffer_format,
|
|
|
|
);
|
2022-09-03 00:18:57 +00:00
|
|
|
|
|
|
|
self.globals.set_resolution(width, height);
|
|
|
|
self.viewport_scale_factor = dimensions.scale_factor;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn viewport_dimensions(&self) -> ViewportDimensions {
|
|
|
|
ViewportDimensions {
|
|
|
|
width: self.target.width(),
|
|
|
|
height: self.target.height(),
|
|
|
|
scale_factor: self.viewport_scale_factor,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn register_shape(
|
|
|
|
&mut self,
|
|
|
|
shape: DistilledShape,
|
|
|
|
bitmap_source: &dyn BitmapSource,
|
|
|
|
) -> ShapeHandle {
|
|
|
|
let handle = ShapeHandle(self.meshes.len());
|
|
|
|
let mesh = self.register_shape_internal(shape, bitmap_source);
|
|
|
|
self.meshes.push(mesh);
|
|
|
|
handle
|
|
|
|
}
|
|
|
|
|
|
|
|
fn replace_shape(
|
|
|
|
&mut self,
|
|
|
|
shape: DistilledShape,
|
|
|
|
bitmap_source: &dyn BitmapSource,
|
|
|
|
handle: ShapeHandle,
|
|
|
|
) {
|
|
|
|
let mesh = self.register_shape_internal(shape, bitmap_source);
|
|
|
|
self.meshes[handle.0] = mesh;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn register_glyph_shape(&mut self, glyph: &swf::Glyph) -> ShapeHandle {
|
|
|
|
let shape = ruffle_render::shape_utils::swf_glyph_to_shape(glyph);
|
|
|
|
let handle = ShapeHandle(self.meshes.len());
|
|
|
|
let mesh = self.register_shape_internal(
|
|
|
|
(&shape).into(),
|
|
|
|
&ruffle_render::backend::null::NullBitmapSource,
|
|
|
|
);
|
|
|
|
self.meshes.push(mesh);
|
|
|
|
handle
|
|
|
|
}
|
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
fn submit_frame(&mut self, clear: Color, commands: CommandList) {
|
2022-09-04 19:19:16 +00:00
|
|
|
let frame_output = match self.target.get_next_texture() {
|
|
|
|
Ok(frame) => frame,
|
|
|
|
Err(e) => {
|
|
|
|
log::warn!("Couldn't begin new render frame: {}", e);
|
|
|
|
// Attempt to recreate the swap chain in this case.
|
|
|
|
self.target.resize(
|
|
|
|
&self.descriptors.device,
|
|
|
|
self.target.width(),
|
|
|
|
self.target.height(),
|
|
|
|
);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
let label = create_debug_label!("Draw encoder");
|
|
|
|
let mut draw_encoder =
|
|
|
|
self.descriptors
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
let uniform_encoder_label = create_debug_label!("Uniform upload command encoder");
|
|
|
|
let mut uniform_encoder =
|
|
|
|
self.descriptors
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: uniform_encoder_label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
self.globals
|
|
|
|
.update_uniform(&self.descriptors.device, &mut draw_encoder);
|
|
|
|
|
2022-09-07 02:58:41 +00:00
|
|
|
let mut render_pass = draw_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
2022-09-04 19:19:16 +00:00
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
2022-09-07 19:26:46 +00:00
|
|
|
view: self.surface.view(frame_output.view()),
|
2022-09-04 19:19:16 +00:00
|
|
|
ops: wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
|
|
r: f64::from(clear.r) / 255.0,
|
|
|
|
g: f64::from(clear.g) / 255.0,
|
|
|
|
b: f64::from(clear.b) / 255.0,
|
|
|
|
a: f64::from(clear.a) / 255.0,
|
|
|
|
}),
|
|
|
|
store: true,
|
|
|
|
},
|
2022-09-07 19:26:46 +00:00
|
|
|
resolve_target: self.surface.resolve_target(frame_output.view()),
|
2022-09-04 19:19:16 +00:00
|
|
|
})],
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
2022-09-07 14:54:05 +00:00
|
|
|
view: self.surface.depth(),
|
2022-09-04 19:19:16 +00:00
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(0.0),
|
|
|
|
store: false,
|
|
|
|
}),
|
|
|
|
stencil_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(0),
|
|
|
|
store: true,
|
|
|
|
}),
|
|
|
|
}),
|
|
|
|
label: None,
|
|
|
|
});
|
2022-09-07 02:58:41 +00:00
|
|
|
render_pass.set_bind_group(0, self.globals.bind_group(), &[]);
|
2022-09-07 11:20:28 +00:00
|
|
|
self.uniform_buffers_storage.recall();
|
2022-09-04 19:19:16 +00:00
|
|
|
let mut frame = Frame::new(
|
2022-09-07 01:21:42 +00:00
|
|
|
&self.descriptors.onscreen.pipelines,
|
2022-09-04 19:19:16 +00:00
|
|
|
&self.descriptors,
|
|
|
|
UniformBuffer::new(&mut self.uniform_buffers_storage),
|
|
|
|
render_pass,
|
|
|
|
&mut uniform_encoder,
|
|
|
|
);
|
2022-09-07 09:33:12 +00:00
|
|
|
commands.execute(&mut CommandRenderer::new(
|
|
|
|
&mut frame,
|
|
|
|
&self.meshes,
|
|
|
|
&self.bitmap_registry,
|
2022-09-07 11:41:56 +00:00
|
|
|
self.descriptors.quad.vertices.slice(..),
|
|
|
|
self.descriptors.quad.indices.slice(..),
|
2022-09-07 09:33:12 +00:00
|
|
|
));
|
2022-09-07 11:20:28 +00:00
|
|
|
frame.finish();
|
2022-09-04 19:19:16 +00:00
|
|
|
|
2022-09-07 14:54:05 +00:00
|
|
|
let copy_encoder = self.surface.copy_srgb(
|
|
|
|
&frame_output,
|
|
|
|
&self.descriptors,
|
|
|
|
&self.globals,
|
|
|
|
&mut self.uniform_buffers_storage,
|
|
|
|
&mut uniform_encoder,
|
|
|
|
);
|
2022-09-04 19:19:16 +00:00
|
|
|
|
|
|
|
let mut command_buffers = vec![uniform_encoder.finish(), draw_encoder.finish()];
|
|
|
|
if let Some(copy_encoder) = copy_encoder {
|
|
|
|
command_buffers.push(copy_encoder);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.target.submit(
|
|
|
|
&self.descriptors.device,
|
|
|
|
&self.descriptors.queue,
|
|
|
|
command_buffers,
|
|
|
|
frame_output,
|
|
|
|
);
|
2022-09-03 17:22:57 +00:00
|
|
|
}
|
2022-09-03 00:18:57 +00:00
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
fn get_bitmap_pixels(&mut self, bitmap: BitmapHandle) -> Option<Bitmap> {
|
|
|
|
self.bitmap_registry.get(&bitmap).map(|e| e.bitmap.clone())
|
|
|
|
}
|
|
|
|
|
|
|
|
fn register_bitmap(&mut self, bitmap: Bitmap) -> Result<BitmapHandle, BitmapError> {
|
|
|
|
if bitmap.width() > self.descriptors.limits.max_texture_dimension_2d
|
|
|
|
|| bitmap.height() > self.descriptors.limits.max_texture_dimension_2d
|
|
|
|
{
|
|
|
|
return Err(BitmapError::TooLarge);
|
|
|
|
}
|
|
|
|
|
|
|
|
let bitmap = bitmap.to_rgba();
|
|
|
|
let extent = wgpu::Extent3d {
|
|
|
|
width: bitmap.width(),
|
|
|
|
height: bitmap.height(),
|
|
|
|
depth_or_array_layers: 1,
|
2022-09-03 00:18:57 +00:00
|
|
|
};
|
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
let texture_label = create_debug_label!("Bitmap");
|
|
|
|
let texture = self
|
|
|
|
.descriptors
|
|
|
|
.device
|
|
|
|
.create_texture(&wgpu::TextureDescriptor {
|
|
|
|
label: texture_label.as_deref(),
|
|
|
|
size: extent,
|
|
|
|
mip_level_count: 1,
|
|
|
|
sample_count: 1,
|
|
|
|
dimension: wgpu::TextureDimension::D2,
|
|
|
|
format: wgpu::TextureFormat::Rgba8Unorm,
|
|
|
|
usage: wgpu::TextureUsages::TEXTURE_BINDING
|
|
|
|
| wgpu::TextureUsages::COPY_DST
|
|
|
|
| wgpu::TextureUsages::RENDER_ATTACHMENT
|
|
|
|
| wgpu::TextureUsages::COPY_SRC,
|
|
|
|
});
|
2022-09-03 00:18:57 +00:00
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
self.descriptors.queue.write_texture(
|
|
|
|
wgpu::ImageCopyTexture {
|
|
|
|
texture: &texture,
|
|
|
|
mip_level: 0,
|
|
|
|
origin: Default::default(),
|
|
|
|
aspect: wgpu::TextureAspect::All,
|
|
|
|
},
|
|
|
|
bitmap.data(),
|
|
|
|
wgpu::ImageDataLayout {
|
|
|
|
offset: 0,
|
|
|
|
bytes_per_row: NonZeroU32::new(4 * extent.width),
|
|
|
|
rows_per_image: None,
|
|
|
|
},
|
|
|
|
extent,
|
|
|
|
);
|
2022-09-03 00:18:57 +00:00
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
let handle = self.next_bitmap_handle;
|
|
|
|
self.next_bitmap_handle = BitmapHandle(self.next_bitmap_handle.0 + 1);
|
|
|
|
let width = bitmap.width();
|
|
|
|
let height = bitmap.height();
|
2022-09-03 00:18:57 +00:00
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
// Make bind group for bitmap quad.
|
|
|
|
let texture_view = texture.create_view(&Default::default());
|
|
|
|
let bind_group = self
|
|
|
|
.descriptors
|
|
|
|
.device
|
|
|
|
.create_bind_group(&wgpu::BindGroupDescriptor {
|
2022-09-07 02:45:33 +00:00
|
|
|
layout: &self.descriptors.bind_layouts.bitmap,
|
2022-09-03 17:22:57 +00:00
|
|
|
entries: &[
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 0,
|
|
|
|
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
2022-09-07 11:41:56 +00:00
|
|
|
buffer: &self.descriptors.quad.texture_transforms,
|
2022-09-03 17:22:57 +00:00
|
|
|
offset: 0,
|
|
|
|
size: wgpu::BufferSize::new(
|
|
|
|
std::mem::size_of::<TextureTransforms>() as u64
|
|
|
|
),
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 1,
|
|
|
|
resource: wgpu::BindingResource::TextureView(&texture_view),
|
|
|
|
},
|
|
|
|
],
|
|
|
|
label: create_debug_label!("Bitmap {} bind group", handle.0).as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
if self
|
|
|
|
.bitmap_registry
|
|
|
|
.insert(
|
|
|
|
handle,
|
|
|
|
RegistryData {
|
|
|
|
bitmap,
|
|
|
|
texture_wrapper: Texture {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
texture,
|
|
|
|
bind_group,
|
|
|
|
texture_offscreen: None,
|
|
|
|
},
|
2022-09-03 00:18:57 +00:00
|
|
|
},
|
2022-09-03 17:22:57 +00:00
|
|
|
)
|
|
|
|
.is_some()
|
|
|
|
{
|
|
|
|
panic!("Overwrote existing bitmap {:?}", handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(handle)
|
|
|
|
}
|
|
|
|
|
|
|
|
fn unregister_bitmap(&mut self, handle: BitmapHandle) {
|
|
|
|
self.bitmap_registry.remove(&handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn update_texture(
|
|
|
|
&mut self,
|
|
|
|
handle: BitmapHandle,
|
|
|
|
width: u32,
|
|
|
|
height: u32,
|
|
|
|
rgba: Vec<u8>,
|
|
|
|
) -> Result<BitmapHandle, BitmapError> {
|
|
|
|
let texture = if let Some(entry) = self.bitmap_registry.get(&handle) {
|
|
|
|
&entry.texture_wrapper.texture
|
|
|
|
} else {
|
|
|
|
log::warn!("Tried to replace nonexistent texture");
|
|
|
|
return Ok(handle);
|
|
|
|
};
|
|
|
|
|
|
|
|
let extent = wgpu::Extent3d {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
depth_or_array_layers: 1,
|
|
|
|
};
|
2022-09-03 00:18:57 +00:00
|
|
|
|
2022-09-03 17:22:57 +00:00
|
|
|
self.descriptors.queue.write_texture(
|
|
|
|
wgpu::ImageCopyTexture {
|
|
|
|
texture,
|
|
|
|
mip_level: 0,
|
|
|
|
origin: Default::default(),
|
|
|
|
aspect: wgpu::TextureAspect::All,
|
2022-09-03 00:18:57 +00:00
|
|
|
},
|
2022-09-03 17:22:57 +00:00
|
|
|
&rgba,
|
|
|
|
wgpu::ImageDataLayout {
|
|
|
|
offset: 0,
|
|
|
|
bytes_per_row: NonZeroU32::new(4 * extent.width),
|
|
|
|
rows_per_image: None,
|
|
|
|
},
|
|
|
|
extent,
|
|
|
|
);
|
|
|
|
|
|
|
|
Ok(handle)
|
2022-09-03 00:18:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fn render_offscreen(
|
|
|
|
&mut self,
|
|
|
|
handle: BitmapHandle,
|
|
|
|
width: u32,
|
|
|
|
height: u32,
|
2022-09-03 17:22:57 +00:00
|
|
|
commands: CommandList,
|
|
|
|
clear_color: Color,
|
2022-09-03 00:18:57 +00:00
|
|
|
) -> Result<Bitmap, ruffle_render::error::Error> {
|
2022-09-07 01:18:31 +00:00
|
|
|
// We need ownership of `Texture` to access the non-`Clone`
|
|
|
|
// `wgpu` fields. At the end of this method, we re-insert
|
|
|
|
// `texture` into the map.
|
2022-09-03 00:18:57 +00:00
|
|
|
//
|
2022-09-07 01:18:31 +00:00
|
|
|
// This means that the target texture will be inaccessible
|
|
|
|
// while the callback `f` is a problem. This would only be
|
|
|
|
// an issue if a caller tried to render the target texture
|
|
|
|
// to itself, which probably isn't supported by Flash. If it
|
|
|
|
// is, then we could change `TextureTarget` to use an `Rc<wgpu::Texture>`
|
|
|
|
let mut texture = self.bitmap_registry.remove(&handle).unwrap();
|
|
|
|
|
|
|
|
let extent = wgpu::Extent3d {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
depth_or_array_layers: 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
// We will (presumably) never render to the majority of textures, so
|
|
|
|
// we lazily create the buffer and depth texture.
|
|
|
|
// Once created, we never destroy this data, under the assumption
|
|
|
|
// that the SWF will try to render to this more than once.
|
2022-09-03 00:18:57 +00:00
|
|
|
//
|
2022-09-07 01:18:31 +00:00
|
|
|
// If we end up hitting wgpu device limits due to having too
|
|
|
|
// many buffers / depth textures rendered at once, we could
|
|
|
|
// try storing this data in an LRU cache, evicting entries
|
|
|
|
// as needed.
|
|
|
|
let mut texture_offscreen =
|
|
|
|
texture
|
|
|
|
.texture_wrapper
|
|
|
|
.texture_offscreen
|
|
|
|
.unwrap_or_else(|| {
|
|
|
|
let buffer_dimensions = BufferDimensions::new(width as usize, height as usize);
|
|
|
|
let buffer_label = create_debug_label!("Render target buffer");
|
|
|
|
let buffer = self
|
|
|
|
.descriptors
|
|
|
|
.device
|
|
|
|
.create_buffer(&wgpu::BufferDescriptor {
|
|
|
|
label: buffer_label.as_deref(),
|
|
|
|
size: (buffer_dimensions.padded_bytes_per_row.get() as u64
|
|
|
|
* buffer_dimensions.height as u64),
|
|
|
|
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
|
|
|
mapped_at_creation: false,
|
|
|
|
});
|
|
|
|
TextureOffscreen {
|
|
|
|
buffer,
|
|
|
|
buffer_dimensions,
|
2022-09-07 19:26:46 +00:00
|
|
|
surface: Surface::new(
|
|
|
|
&self.descriptors,
|
|
|
|
self.descriptors.msaa_sample_count,
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
wgpu::TextureFormat::Rgba8Unorm,
|
|
|
|
wgpu::TextureFormat::Rgba8Unorm,
|
|
|
|
),
|
2022-09-07 01:18:31 +00:00
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
let mut target = TextureTarget {
|
|
|
|
size: extent,
|
|
|
|
texture: texture.texture_wrapper.texture,
|
|
|
|
format: wgpu::TextureFormat::Rgba8Unorm,
|
|
|
|
buffer: texture_offscreen.buffer,
|
|
|
|
buffer_dimensions: texture_offscreen.buffer_dimensions,
|
|
|
|
};
|
|
|
|
|
|
|
|
let (old_width, old_height) = self.globals.resolution();
|
|
|
|
|
|
|
|
let frame_output = target
|
|
|
|
.get_next_texture()
|
|
|
|
.expect("TextureTargetFrame.get_next_texture is infallible");
|
|
|
|
|
|
|
|
let label = create_debug_label!("Draw encoder");
|
|
|
|
let mut draw_encoder =
|
|
|
|
self.descriptors
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
let uniform_encoder_label = create_debug_label!("Uniform upload command encoder");
|
|
|
|
let mut uniform_encoder =
|
|
|
|
self.descriptors
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: uniform_encoder_label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
self.globals.set_resolution(width, height);
|
|
|
|
self.globals
|
|
|
|
.update_uniform(&self.descriptors.device, &mut draw_encoder);
|
|
|
|
|
2022-09-07 02:58:41 +00:00
|
|
|
let mut render_pass = draw_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
2022-09-07 01:18:31 +00:00
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
2022-09-07 19:26:46 +00:00
|
|
|
view: texture_offscreen.surface.view(frame_output.view()),
|
2022-09-07 01:18:31 +00:00
|
|
|
ops: wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
|
|
r: f64::from(clear_color.r) / 255.0,
|
|
|
|
g: f64::from(clear_color.g) / 255.0,
|
|
|
|
b: f64::from(clear_color.b) / 255.0,
|
|
|
|
a: f64::from(clear_color.a) / 255.0,
|
|
|
|
}),
|
|
|
|
store: true,
|
|
|
|
},
|
2022-09-07 19:26:46 +00:00
|
|
|
resolve_target: texture_offscreen
|
|
|
|
.surface
|
|
|
|
.resolve_target(frame_output.view()),
|
2022-09-07 01:18:31 +00:00
|
|
|
})],
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
2022-09-07 19:26:46 +00:00
|
|
|
view: texture_offscreen.surface.depth(),
|
2022-09-07 01:18:31 +00:00
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(0.0),
|
|
|
|
store: false,
|
|
|
|
}),
|
|
|
|
stencil_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(0),
|
|
|
|
store: true,
|
|
|
|
}),
|
|
|
|
}),
|
|
|
|
label: None,
|
|
|
|
});
|
2022-09-07 02:58:41 +00:00
|
|
|
render_pass.set_bind_group(0, self.globals.bind_group(), &[]);
|
2022-09-07 01:18:31 +00:00
|
|
|
|
2022-09-07 11:20:28 +00:00
|
|
|
self.uniform_buffers_storage.recall();
|
2022-09-07 01:18:31 +00:00
|
|
|
let mut frame = Frame::new(
|
2022-09-07 01:21:42 +00:00
|
|
|
&self.descriptors.offscreen.pipelines,
|
2022-09-07 01:18:31 +00:00
|
|
|
&self.descriptors,
|
|
|
|
UniformBuffer::new(&mut self.uniform_buffers_storage),
|
|
|
|
render_pass,
|
|
|
|
&mut uniform_encoder,
|
|
|
|
);
|
2022-09-07 09:33:12 +00:00
|
|
|
commands.execute(&mut CommandRenderer::new(
|
|
|
|
&mut frame,
|
|
|
|
&self.meshes,
|
|
|
|
&self.bitmap_registry,
|
2022-09-07 11:41:56 +00:00
|
|
|
self.descriptors.quad.vertices.slice(..),
|
|
|
|
self.descriptors.quad.indices.slice(..),
|
2022-09-07 09:33:12 +00:00
|
|
|
));
|
2022-09-07 01:18:31 +00:00
|
|
|
frame.finish();
|
|
|
|
|
|
|
|
target.submit(
|
|
|
|
&self.descriptors.device,
|
|
|
|
&self.descriptors.queue,
|
|
|
|
vec![uniform_encoder.finish(), draw_encoder.finish()],
|
|
|
|
frame_output,
|
|
|
|
);
|
|
|
|
|
|
|
|
// Capture with premultiplied alpha, which is what we use for all textures
|
|
|
|
let image = target.capture(&self.descriptors.device, true);
|
|
|
|
|
|
|
|
let image = image.map(|image| {
|
|
|
|
Bitmap::new(
|
|
|
|
image.dimensions().0,
|
|
|
|
image.dimensions().1,
|
|
|
|
ruffle_render::bitmap::BitmapFormat::Rgba,
|
|
|
|
image.into_raw(),
|
|
|
|
)
|
|
|
|
});
|
|
|
|
|
|
|
|
self.globals.set_resolution(old_width, old_height);
|
|
|
|
texture_offscreen.buffer = target.buffer;
|
|
|
|
texture_offscreen.buffer_dimensions = target.buffer_dimensions;
|
|
|
|
texture.texture_wrapper.texture_offscreen = Some(texture_offscreen);
|
|
|
|
texture.texture_wrapper.texture = target.texture;
|
|
|
|
self.bitmap_registry.insert(handle, texture);
|
|
|
|
|
|
|
|
Ok(image.unwrap())
|
2022-09-03 00:18:57 +00:00
|
|
|
}
|
2022-09-03 17:22:57 +00:00
|
|
|
}
|
2022-09-03 00:18:57 +00:00
|
|
|
|
|
|
|
// We try to request the highest limits we can get away with
|
|
|
|
async fn request_device(
|
|
|
|
adapter: &wgpu::Adapter,
|
|
|
|
trace_path: Option<&Path>,
|
|
|
|
) -> Result<(wgpu::Device, wgpu::Queue), wgpu::RequestDeviceError> {
|
|
|
|
// We start off with the lowest limits we actually need - basically GL-ES 3.0
|
|
|
|
let mut limits = wgpu::Limits::downlevel_webgl2_defaults();
|
|
|
|
// Then we increase parts of it to the maximum supported by the adapter, to take advantage of
|
|
|
|
// more powerful hardware or capabilities
|
|
|
|
limits = limits.using_resolution(adapter.limits());
|
|
|
|
limits = limits.using_alignment(adapter.limits());
|
|
|
|
|
|
|
|
limits.max_storage_buffers_per_shader_stage =
|
|
|
|
adapter.limits().max_storage_buffers_per_shader_stage;
|
|
|
|
limits.max_storage_buffer_binding_size = adapter.limits().max_storage_buffer_binding_size;
|
|
|
|
|
|
|
|
adapter
|
|
|
|
.request_device(
|
|
|
|
&wgpu::DeviceDescriptor {
|
|
|
|
label: None,
|
|
|
|
features: wgpu::Features::empty(),
|
|
|
|
limits,
|
|
|
|
},
|
|
|
|
trace_path,
|
|
|
|
)
|
|
|
|
.await
|
|
|
|
}
|