ruffle/render/webgl/shaders/bitmap.frag

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2020-04-25 02:38:58 +00:00
#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
2020-04-25 02:38:58 +00:00
uniform mat4 view_matrix;
uniform mat4 world_matrix;
uniform vec4 mult_color;
uniform vec4 add_color;
uniform mat3 u_matrix;
uniform sampler2D u_texture;
varying vec2 frag_uv;
void main() {
vec4 color = texture2D(u_texture, frag_uv);
// Unmultiply alpha before apply color transform.
if( color.a > 0.0 ) {
color.rgb /= color.a;
color = mult_color * color + add_color;
color.rgb *= color.a;
}
gl_FragColor = color;
}