ruffle/core/src/shape_utils.rs

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use crate::bounding_box::BoundingBox;
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use fnv::FnvHashMap;
use std::num::NonZeroU32;
use swf::{CharacterId, FillStyle, LineStyle, Shape, ShapeRecord, Twips};
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pub fn calculate_shape_bounds(shape_records: &[swf::ShapeRecord]) -> swf::Rectangle {
let mut bounds = swf::Rectangle {
x_min: Twips::new(std::i32::MAX),
y_min: Twips::new(std::i32::MAX),
x_max: Twips::new(std::i32::MIN),
y_max: Twips::new(std::i32::MIN),
};
let mut x = Twips::new(0);
let mut y = Twips::new(0);
for record in shape_records {
match record {
swf::ShapeRecord::StyleChange(style_change) => {
if let Some((move_x, move_y)) = style_change.move_to {
x = move_x;
y = move_y;
bounds.x_min = Twips::min(bounds.x_min, x);
bounds.x_max = Twips::max(bounds.x_max, x);
bounds.y_min = Twips::min(bounds.y_min, y);
bounds.y_max = Twips::max(bounds.y_max, y);
}
}
swf::ShapeRecord::StraightEdge { delta_x, delta_y } => {
x += *delta_x;
y += *delta_y;
bounds.x_min = Twips::min(bounds.x_min, x);
bounds.x_max = Twips::max(bounds.x_max, x);
bounds.y_min = Twips::min(bounds.y_min, y);
bounds.y_max = Twips::max(bounds.y_max, y);
}
swf::ShapeRecord::CurvedEdge {
control_delta_x,
control_delta_y,
anchor_delta_x,
anchor_delta_y,
} => {
x += *control_delta_x;
y += *control_delta_y;
bounds.x_min = Twips::min(bounds.x_min, x);
bounds.x_max = Twips::max(bounds.x_max, x);
bounds.y_min = Twips::min(bounds.y_min, y);
bounds.y_max = Twips::max(bounds.y_max, y);
x += *anchor_delta_x;
y += *anchor_delta_y;
bounds.x_min = Twips::min(bounds.x_min, x);
bounds.x_max = Twips::max(bounds.x_max, x);
bounds.y_min = Twips::min(bounds.y_min, y);
bounds.y_max = Twips::max(bounds.y_max, y);
}
}
}
if bounds.x_max < bounds.x_min || bounds.y_max < bounds.y_min {
bounds = Default::default();
}
bounds
}
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/// `DrawPath` represents a solid fill or a stroke.
/// Fills are always closed paths, while strokes may be open or closed.
/// Closed paths will have the first point equal to the last point.
#[derive(Debug, PartialEq, Clone)]
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pub enum DrawPath<'a> {
Stroke {
style: &'a LineStyle,
is_closed: bool,
commands: Vec<DrawCommand>,
},
Fill {
style: &'a FillStyle,
commands: Vec<DrawCommand>,
},
}
/// `DistilledShape` represents a ready-to-be-consumed collection of paths (both fills and strokes)
/// that has been converted down from another source (such as SWF's `swf::Shape` format).
#[derive(Debug, PartialEq, Clone)]
pub struct DistilledShape<'a> {
pub paths: Vec<DrawPath<'a>>,
pub shape_bounds: BoundingBox,
pub edge_bounds: BoundingBox,
pub id: CharacterId,
}
impl<'a> From<&'a swf::Shape> for DistilledShape<'a> {
fn from(shape: &'a Shape) -> Self {
Self {
paths: ShapeConverter::from_shape(shape).into_commands(),
shape_bounds: (&shape.shape_bounds).into(),
edge_bounds: (&shape.edge_bounds).into(),
id: shape.id,
}
}
}
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/// `DrawCommands` trace the outline of a path.
/// Fills follow the even-odd fill rule, with opposite winding for holes.
#[derive(Debug, PartialEq, Clone)]
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pub enum DrawCommand {
MoveTo {
x: Twips,
y: Twips,
},
LineTo {
x: Twips,
y: Twips,
},
CurveTo {
x1: Twips,
y1: Twips,
x2: Twips,
y2: Twips,
},
}
impl DrawCommand {
pub fn end_point(&self) -> (Twips, Twips) {
match self {
DrawCommand::MoveTo { x, y } => (*x, *y),
DrawCommand::LineTo { x, y } => (*x, *y),
DrawCommand::CurveTo { x2, y2, .. } => (*x2, *y2),
}
}
}
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#[derive(Debug, Copy, Clone)]
struct Point {
x: Twips,
y: Twips,
is_bezier_control: bool,
}
/// A path segment is a series of edges linked togerther.
/// Fill paths are directed, because the winding determines the fill-rule.
/// Stroke paths are undirected.
#[derive(Debug)]
struct PathSegment {
pub points: Vec<Point>,
}
impl PathSegment {
fn new(start: (Twips, Twips)) -> Self {
Self {
points: vec![Point {
x: start.0,
y: start.1,
is_bezier_control: false,
}],
}
}
/// Flips the direction of the path segment.
/// Flash fill paths are dual-sided, with fill style 1 indicating the positive side
/// and fill style 0 indicating the negative. We have to flip fill style 0 paths
/// in order to link them to fill style 1 paths.
fn flip(&mut self) {
self.points.reverse();
}
/// Adds an edge to the end of the path segment.
fn add_point(&mut self, point: Point) {
self.points.push(point);
}
fn is_empty(&self) -> bool {
self.points.len() <= 1
}
fn start(&self) -> (Twips, Twips) {
let pt = &self.points.first().unwrap();
(pt.x, pt.y)
}
fn end(&self) -> (Twips, Twips) {
let pt = &self.points.last().unwrap();
(pt.x, pt.y)
}
fn is_closed(&self) -> bool {
self.start() == self.end()
}
/// Attemps to merge another path segment.
/// One path's start must meet the other path's end.
/// Returns true if the merge is successful.
fn try_merge(&mut self, other: &mut PathSegment, directed: bool) -> bool {
// Note that the merge point will be duplicated, so we want to slice it off one end. [1..]
if other.end() == self.start() {
std::mem::swap(&mut self.points, &mut other.points);
self.points.extend_from_slice(&other.points[1..]);
true
} else if self.end() == other.start() {
self.points.extend_from_slice(&other.points[1..]);
true
} else if !directed && self.end() == other.end() {
other.flip();
self.points.extend_from_slice(&other.points[1..]);
true
} else if !directed && self.start() == other.start() {
other.flip();
std::mem::swap(&mut self.points, &mut other.points);
self.points.extend_from_slice(&other.points[1..]);
true
} else {
false
}
}
fn into_draw_commands(self) -> impl Iterator<Item = DrawCommand> {
assert!(self.points.len() > 1);
let mut i = self.points.into_iter();
let first = i.next().unwrap();
std::iter::once(DrawCommand::MoveTo {
x: first.x,
y: first.y,
})
.chain(std::iter::from_fn(move || match i.next() {
Some(Point {
is_bezier_control: false,
x,
y,
}) => Some(DrawCommand::LineTo { x, y }),
Some(Point {
is_bezier_control: true,
x,
y,
}) => {
let end = i.next().expect("Bezier without endpoint");
Some(DrawCommand::CurveTo {
x1: x,
y1: y,
x2: end.x,
y2: end.y,
})
}
None => None,
}))
}
}
/// The internal path structure used by ShapeConverter.
///
/// Each path is uniquely identified by its fill/stroke style. But Flash gives
/// the path edges as an "edge soup" -- they can arrive in an arbitrary order.
/// We have to link the edges together for each path. This structure contains
/// a list of path segment, and each time a path segment is added, it will try
/// to merge it with an existing segment.
#[derive(Debug)]
struct PendingPath {
/// The list of path segments for this fill/stroke.
/// For fills, this should turn into a list of closed paths when the shape is complete.
/// Strokes may or may not be closed.
segments: Vec<PathSegment>,
}
impl PendingPath {
fn new() -> Self {
Self { segments: vec![] }
}
fn merge_path(&mut self, mut new_segment: PathSegment, directed: bool) {
if !new_segment.is_empty() {
if let Some(i) = self
.segments
.iter_mut()
.position(|segment| segment.try_merge(&mut new_segment, directed))
{
new_segment = self.segments.swap_remove(i);
self.merge_path(new_segment, directed);
} else {
// Couldn't merge the segment any further to an existing segment. Add it to list.
self.segments.push(new_segment);
}
}
}
fn into_draw_commands(self) -> impl Iterator<Item = DrawCommand> {
self.segments
.into_iter()
.map(PathSegment::into_draw_commands)
.flatten()
}
}
/// `PendingPathMap` maps from style IDs to the path associated with that style.
/// Each path is uniquely identified by its style ID (until the style list changes).
/// Style IDs tend to be sequential, so we just use a `Vec`.
#[derive(Debug)]
pub struct PendingPathMap(FnvHashMap<NonZeroU32, PendingPath>);
impl PendingPathMap {
fn new() -> Self {
Self(FnvHashMap::default())
}
fn merge_path(&mut self, path: ActivePath, directed: bool) {
let pending_path = self.0.entry(path.style_id).or_insert_with(PendingPath::new);
pending_path.merge_path(path.segment, directed);
}
}
#[derive(Debug)]
pub struct ActivePath {
style_id: NonZeroU32,
segment: PathSegment,
}
impl ActivePath {
fn new(style_id: NonZeroU32, start: (Twips, Twips)) -> Self {
Self {
style_id,
segment: PathSegment::new(start),
}
}
fn add_point(&mut self, point: Point) {
self.segment.add_point(point)
}
fn flip(&mut self) {
self.segment.flip()
}
}
pub struct ShapeConverter<'a> {
// SWF shape commands.
iter: std::slice::Iter<'a, swf::ShapeRecord>,
// Pen position.
x: Twips,
y: Twips,
// Fill styles and line styles.
// These change from StyleChangeRecords, and a flush occurs when these change.
fill_styles: &'a [swf::FillStyle],
line_styles: &'a [swf::LineStyle],
fill_style0: Option<ActivePath>,
fill_style1: Option<ActivePath>,
line_style: Option<ActivePath>,
// Paths. These get flushed when the shape is complete
// and for each new layer.
fills: PendingPathMap,
strokes: PendingPathMap,
// Output.
commands: Vec<DrawPath<'a>>,
}
impl<'a> ShapeConverter<'a> {
const DEFAULT_CAPACITY: usize = 512;
fn from_shape(shape: &'a swf::Shape) -> Self {
ShapeConverter {
iter: shape.shape.iter(),
x: Twips::new(0),
y: Twips::new(0),
fill_styles: &shape.styles.fill_styles,
line_styles: &shape.styles.line_styles,
fill_style0: None,
fill_style1: None,
line_style: None,
fills: PendingPathMap::new(),
strokes: PendingPathMap::new(),
commands: Vec::with_capacity(Self::DEFAULT_CAPACITY),
}
}
fn into_commands(mut self) -> Vec<DrawPath<'a>> {
while let Some(record) = self.iter.next() {
match record {
ShapeRecord::StyleChange(style_change) => {
if let Some((x, y)) = style_change.move_to {
self.x = x;
self.y = y;
// We've lifted the pen, so we're starting a new path.
// Flush the previous path.
self.flush_paths();
}
if let Some(ref styles) = style_change.new_styles {
// A new style list is also used to indicate a new drawing layer.
self.flush_layer();
self.fill_styles = &styles.fill_styles[..];
self.line_styles = &styles.line_styles[..];
}
if let Some(fs) = style_change.fill_style_1 {
if let Some(path) = self.fill_style1.take() {
self.fills.merge_path(path, true);
}
self.fill_style1 = if fs != 0 {
let id = NonZeroU32::new(fs).unwrap();
Some(ActivePath::new(id, (self.x, self.y)))
} else {
None
}
}
if let Some(fs) = style_change.fill_style_0 {
if let Some(mut path) = self.fill_style0.take() {
if !path.segment.is_empty() {
path.flip();
self.fills.merge_path(path, true);
}
}
self.fill_style0 = if fs != 0 {
let id = NonZeroU32::new(fs).unwrap();
Some(ActivePath::new(id, (self.x, self.y)))
} else {
None
}
}
if let Some(ls) = style_change.line_style {
if let Some(path) = self.line_style.take() {
self.strokes.merge_path(path, false);
}
self.line_style = if ls != 0 {
let id = NonZeroU32::new(ls).unwrap();
Some(ActivePath::new(id, (self.x, self.y)))
} else {
None
}
}
}
ShapeRecord::StraightEdge { delta_x, delta_y } => {
self.x += *delta_x;
self.y += *delta_y;
self.visit_point(Point {
x: self.x,
y: self.y,
is_bezier_control: false,
});
}
ShapeRecord::CurvedEdge {
control_delta_x,
control_delta_y,
anchor_delta_x,
anchor_delta_y,
} => {
let x1 = self.x + *control_delta_x;
let y1 = self.y + *control_delta_y;
self.visit_point(Point {
x: x1,
y: y1,
is_bezier_control: true,
});
let x2 = x1 + *anchor_delta_x;
let y2 = y1 + *anchor_delta_y;
self.visit_point(Point {
x: x2,
y: y2,
is_bezier_control: false,
});
self.x = x2;
self.y = y2;
}
}
}
// Flush any open paths.
self.flush_layer();
self.commands
}
/// Adds a point to the current path for the active fills/strokes.
fn visit_point(&mut self, point: Point) {
if let Some(path) = &mut self.fill_style0 {
path.add_point(point)
}
if let Some(path) = &mut self.fill_style1 {
path.add_point(point)
}
if let Some(path) = &mut self.line_style {
path.add_point(point)
}
}
/// When the pen jumps to a new position, we reset the active path.
fn flush_paths(&mut self) {
// Move the current paths to the active list.
if let Some(path) = self.fill_style1.take() {
self.fill_style1 = Some(ActivePath::new(path.style_id, (self.x, self.y)));
self.fills.merge_path(path, true);
}
if let Some(mut path) = self.fill_style0.take() {
self.fill_style0 = Some(ActivePath::new(path.style_id, (self.x, self.y)));
if !path.segment.is_empty() {
path.flip();
self.fills.merge_path(path, true);
}
}
if let Some(path) = self.line_style.take() {
self.line_style = Some(ActivePath::new(path.style_id, (self.x, self.y)));
self.strokes.merge_path(path, false);
}
}
/// When a new layer starts, all paths are flushed and turned into drawing commands.
fn flush_layer(self: &mut Self) {
self.flush_paths();
self.fill_style0 = None;
self.fill_style1 = None;
self.line_style = None;
//let fills = std::mem::replace(&mut self.fills.0, FnvHashMap::default());
//let strokes = std::mem::replace(&mut self.strokes.0, FnvHashMap::default());
// Draw fills, and then strokes.
for (style_id, path) in self.fills.0.drain() {
assert!(style_id.get() > 0);
let style = &self.fill_styles[style_id.get() as usize - 1];
self.commands.push(DrawPath::Fill {
style,
commands: path.into_draw_commands().collect(),
});
}
// Strokes are drawn last because they always appear on top of fills in the same layer.
// Because path segments can either be open or closed, we convert each stroke segment into
// a separate draw command.
// TODO(Herschel): Open strokes could be grouped together into a single path.
for (style_id, path) in self.strokes.0.drain() {
assert!(style_id.get() > 0);
let style = &self.line_styles[style_id.get() as usize - 1];
for segment in path.segments {
self.commands.push(DrawPath::Stroke {
style,
is_closed: segment.is_closed(),
commands: segment.into_draw_commands().collect(),
});
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
const FILL_STYLES: [FillStyle; 1] = [FillStyle::Color(swf::Color {
r: 255,
g: 0,
b: 0,
a: 255,
})];
const LINE_STYLES: [LineStyle; 0] = [];
/// Convenience method to quickly make a shape,
fn build_shape(records: Vec<ShapeRecord>) -> swf::Shape {
let bounds = calculate_shape_bounds(&records[..]);
swf::Shape {
version: 2,
id: 1,
shape_bounds: bounds.clone(),
edge_bounds: bounds,
has_fill_winding_rule: false,
has_non_scaling_strokes: false,
has_scaling_strokes: true,
styles: swf::ShapeStyles {
fill_styles: FILL_STYLES.to_vec(),
line_styles: LINE_STYLES.to_vec(),
},
shape: records,
}
}
/// A simple solid square.
#[test]
fn basic_shape() {
let shape = build_shape(vec![
ShapeRecord::StyleChange(swf::StyleChangeData {
move_to: Some((Twips::from_pixels(100.0), Twips::from_pixels(100.0))),
fill_style_0: None,
fill_style_1: Some(1),
line_style: None,
new_styles: None,
}),
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(100.0),
delta_y: Twips::from_pixels(0.0),
},
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(0.0),
delta_y: Twips::from_pixels(100.0),
},
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(-100.0),
delta_y: Twips::from_pixels(0.0),
},
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(0.0),
delta_y: Twips::from_pixels(-100.0),
},
]);
let commands = ShapeConverter::from_shape(&shape).into_commands();
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let expected = vec![DrawPath::Fill {
style: &FILL_STYLES[0],
commands: vec![
DrawCommand::MoveTo {
x: Twips::from_pixels(100.0),
y: Twips::from_pixels(100.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(200.0),
y: Twips::from_pixels(100.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(200.0),
y: Twips::from_pixels(200.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(100.0),
y: Twips::from_pixels(200.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(100.0),
y: Twips::from_pixels(100.0),
},
],
}];
assert_eq!(commands, expected);
}
/// A solid square with one edge flipped (fillstyle0 instead of fillstyle1).
#[test]
fn flipped_edges() {
let shape = build_shape(vec![
ShapeRecord::StyleChange(swf::StyleChangeData {
move_to: Some((Twips::from_pixels(100.0), Twips::from_pixels(100.0))),
fill_style_0: None,
fill_style_1: Some(1),
line_style: None,
new_styles: None,
}),
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(100.0),
delta_y: Twips::from_pixels(0.0),
},
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(0.0),
delta_y: Twips::from_pixels(100.0),
},
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(-100.0),
delta_y: Twips::from_pixels(0.0),
},
ShapeRecord::StyleChange(swf::StyleChangeData {
move_to: Some((Twips::from_pixels(100.0), Twips::from_pixels(100.0))),
fill_style_0: Some(1),
fill_style_1: Some(0),
line_style: None,
new_styles: None,
}),
ShapeRecord::StraightEdge {
delta_x: Twips::from_pixels(0.0),
delta_y: Twips::from_pixels(100.0),
},
]);
let commands = ShapeConverter::from_shape(&shape).into_commands();
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let expected = vec![DrawPath::Fill {
style: &FILL_STYLES[0],
commands: vec![
DrawCommand::MoveTo {
x: Twips::from_pixels(100.0),
y: Twips::from_pixels(200.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(100.0),
y: Twips::from_pixels(100.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(200.0),
y: Twips::from_pixels(100.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(200.0),
y: Twips::from_pixels(200.0),
},
DrawCommand::LineTo {
x: Twips::from_pixels(100.0),
y: Twips::from_pixels(200.0),
},
],
}];
assert_eq!(commands, expected);
}
}