ruffle/core/src/avm2/script.rs

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//! Whole script representation
use crate::avm2::class::Class;
use crate::avm2::function::{Avm2MethodEntry, Method};
use crate::avm2::r#trait::Trait;
use crate::avm2::Error;
use gc_arena::{Collect, GcCell, MutationContext};
use std::collections::HashMap;
use std::mem::drop;
use std::rc::Rc;
use swf::avm2::types::{AbcFile, Index, Script as AbcScript};
#[derive(Clone, Debug, Collect)]
#[collect(require_static)]
pub struct CollectWrapper<T>(T);
#[derive(Clone, Debug, Collect)]
#[collect(no_drop)]
pub struct TranslationUnit<'gc>(GcCell<'gc, TranslationUnitData<'gc>>);
/// A loaded ABC file, with any loaded ABC items alongside it.
///
/// A `TranslationUnit` is constructed when ABC loading begins, and it stores
/// all loaded ABC items (classes, methods, and scripts) as they are loaded.
/// Unit items are loaded lazily and retained in the `TranslationUnit` for
/// later retrieval.
///
/// Loaded versions of ABC items consist of the types `Class`, `Method`, and
/// `Script`, all of which correspond to their `swf` equivalents, but with
/// names preloaded. This roughly corresponds to the logical "loading" phase of
/// ABC execution as documented in the AVM2 Overview. "Linking" takes place by
/// constructing the appropriate runtime object for that item.
#[derive(Clone, Debug, Collect)]
#[collect(no_drop)]
pub struct TranslationUnitData<'gc> {
/// The ABC file that all of the following loaded data comes from.
abc: CollectWrapper<Rc<AbcFile>>,
/// All classes loaded from the ABC's class list.
classes: HashMap<u32, GcCell<'gc, Class<'gc>>>,
/// All methods loaded from the ABC's method list.
methods: HashMap<u32, Method<'gc>>,
/// All scripts loaded from the ABC's scripts list.
scripts: HashMap<u32, GcCell<'gc, Script<'gc>>>,
}
impl<'gc> TranslationUnit<'gc> {
pub fn from_abc(abc: Rc<AbcFile>, mc: MutationContext<'gc, '_>) -> Self {
Self(GcCell::allocate(
mc,
TranslationUnitData {
abc: CollectWrapper(abc),
classes: HashMap::new(),
methods: HashMap::new(),
scripts: HashMap::new(),
},
))
}
/// Retrieve the underlying `AbcFile` for this translation unit.
pub fn abc(self) -> Rc<AbcFile> {
self.0.read().abc.0
}
/// Load a method from the ABC file and return it's method definition.
pub fn load_method(
self,
method_index: u32,
mc: MutationContext<'gc, '_>,
) -> Result<Method<'gc>, Error> {
let write = self.0.write(mc);
if let Some(method) = write.methods.get(&method_index) {
return Ok(method.clone());
}
let abc = write.abc.0;
drop(write);
let method: Result<Avm2MethodEntry, Error> =
Avm2MethodEntry::from_method_index(abc, Index::new(method_index))
.ok_or_else(|| "Method index does not exist".into());
let method = method?.into();
self.0.write(mc).methods.insert(method_index, method);
return Ok(method);
}
/// Load a class from the ABC file and return it's class definition.
pub fn load_class(
self,
class_index: u32,
mc: MutationContext<'gc, '_>,
) -> Result<GcCell<'gc, Class<'gc>>, Error> {
let write = self.0.write(mc);
if let Some(class) = write.classes.get(&class_index) {
return Ok(class.clone());
}
drop(write);
let class = Class::from_abc_index(self, class_index, mc)?;
self.0.write(mc).classes.insert(class_index, class);
class.write(mc).load_traits(self, class_index, mc)?;
return Ok(class);
}
/// Load a script from the ABC file and return it's script definition.
pub fn load_script(
self,
script_index: u32,
mc: MutationContext<'gc, '_>,
) -> Result<GcCell<'gc, Script<'gc>>, Error> {
let write = self.0.write(mc);
if let Some(scripts) = write.scripts.get(&script_index) {
return Ok(scripts.clone());
}
drop(write);
let script = Script::from_abc_index(self, script_index, mc)?;
self.0.write(mc).scripts.insert(script_index, script);
script.write(mc).load_traits(self, script_index, mc)?;
return Ok(script);
}
}
/// A loaded Script from an ABC file.
#[derive(Clone, Debug, Collect)]
#[collect(no_drop)]
pub struct Script<'gc> {
/// The initializer method to run for the script.
init: Method<'gc>,
/// Traits that this script uses.
traits: Vec<Trait<'gc>>,
/// Whether or not we loaded our traits.
traits_loaded: bool,
}
impl<'gc> Script<'gc> {
/// Construct a script from a `TranslationUnit` and it's script index.
///
/// The returned script will be allocated, but no traits will be loaded.
/// The caller is responsible for storing the class in the
/// `TranslationUnit` and calling `load_traits` to complete the
/// trait-loading process.
pub fn from_abc_index(
unit: TranslationUnit<'gc>,
script_index: u32,
mc: MutationContext<'gc, '_>,
) -> Result<GcCell<'gc, Self>, Error> {
let script: Result<&AbcScript, Error> = unit
.abc()
.scripts
.get(script_index as usize)
.ok_or_else(|| "LoadError: Script index not valid".into());
let script = script?;
let init = unit.load_method(script.init_method.0, mc)?;
Ok(GcCell::allocate(
mc,
Self {
init,
traits: Vec::new(),
traits_loaded: false,
},
))
}
/// Finish the class-loading process by loading traits.
///
/// This process must be done after the `Script` has been stored in the
/// `TranslationUnit`. Failing to do so runs the risk of runaway recursion
/// or double-borrows. It should be done before the script is actually
/// executed.
pub fn load_traits(
&mut self,
unit: TranslationUnit<'gc>,
script_index: u32,
mc: MutationContext<'gc, '_>,
) -> Result<(), Error> {
if self.traits_loaded {
return Ok(());
}
self.traits_loaded = true;
let script: Result<&AbcScript, Error> = unit
.abc()
.scripts
.get(script_index as usize)
.ok_or_else(|| "LoadError: Script index not valid".into());
let script = script?;
for abc_trait in script.traits {
self.traits
.push(Trait::from_abc_trait(unit, &abc_trait, mc)?);
}
Ok(())
}
/// Return the entrypoint for the script.
pub fn init(&self) -> Method<'gc> {
self.init
}
/// Return traits for this script.
///
/// This function will return an error if it is incorrectly called before
/// traits are loaded.
pub fn traits(&self) -> Result<&[Trait<'gc>], Error> {
if !self.traits_loaded {
return Err("LoadError: Script traits accessed before they were loaded!".into());
}
Ok(&self.traits)
}
}