ruffle/render/webgl/shaders/texture.vert

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2020-04-25 02:38:58 +00:00
#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
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uniform mat4 view_matrix;
uniform mat4 world_matrix;
uniform vec4 mult_color;
uniform vec4 add_color;
uniform mat3 u_matrix;
attribute vec2 position;
attribute vec4 color;
varying vec2 frag_uv;
void main() {
frag_uv = vec2(u_matrix * vec3(position, 1.0));
gl_Position = view_matrix * world_matrix * vec4(position, 0.0, 1.0);
}