ruffle/render/wgpu/src/target.rs

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Rust
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use futures::executor::block_on;
use image::buffer::ConvertBuffer;
use image::{Bgra, ImageBuffer, RgbaImage};
use raw_window_handle::HasRawWindowHandle;
use std::fmt::Debug;
pub trait RenderTargetFrame: Debug {
fn view(&self) -> &wgpu::TextureView;
}
2020-05-11 07:02:49 +00:00
pub trait RenderTarget: Debug + 'static {
type Frame: RenderTargetFrame;
fn resize(&mut self, device: &wgpu::Device, width: u32, height: u32);
fn format(&self) -> wgpu::TextureFormat;
fn width(&self) -> u32;
fn height(&self) -> u32;
fn get_next_texture(&mut self) -> Result<Self::Frame, wgpu::TimeOut>;
fn submit(
&self,
device: &wgpu::Device,
queue: &wgpu::Queue,
command_buffers: &[wgpu::CommandBuffer],
);
}
#[derive(Debug)]
pub struct SwapChainTarget {
window_surface: wgpu::Surface,
swap_chain_desc: wgpu::SwapChainDescriptor,
swap_chain: wgpu::SwapChain,
}
#[derive(Debug)]
pub struct SwapChainTargetFrame(wgpu::SwapChainOutput);
impl RenderTargetFrame for SwapChainTargetFrame {
fn view(&self) -> &wgpu::TextureView {
&self.0.view
}
}
impl SwapChainTarget {
pub fn new<W: HasRawWindowHandle>(window: &W, size: (u32, u32), device: &wgpu::Device) -> Self {
let window_surface = wgpu::Surface::create(window);
let swap_chain_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8Unorm,
width: size.0,
height: size.1,
present_mode: wgpu::PresentMode::Mailbox,
};
let swap_chain = device.create_swap_chain(&window_surface, &swap_chain_desc);
Self {
window_surface,
swap_chain_desc,
swap_chain,
}
}
}
impl RenderTarget for SwapChainTarget {
type Frame = SwapChainTargetFrame;
fn resize(&mut self, device: &wgpu::Device, width: u32, height: u32) {
self.swap_chain_desc.width = width;
self.swap_chain_desc.height = height;
self.swap_chain = device.create_swap_chain(&self.window_surface, &self.swap_chain_desc);
}
fn format(&self) -> wgpu::TextureFormat {
self.swap_chain_desc.format
}
fn width(&self) -> u32 {
self.swap_chain_desc.width
}
fn height(&self) -> u32 {
self.swap_chain_desc.height
}
fn get_next_texture(&mut self) -> Result<Self::Frame, wgpu::TimeOut> {
self.swap_chain.get_next_texture().map(SwapChainTargetFrame)
}
fn submit(
&self,
_device: &wgpu::Device,
queue: &wgpu::Queue,
command_buffers: &[wgpu::CommandBuffer],
) {
queue.submit(command_buffers);
}
}
#[derive(Debug)]
pub struct TextureTarget {
size: wgpu::Extent3d,
texture: wgpu::Texture,
format: wgpu::TextureFormat,
buffer: wgpu::Buffer,
}
#[derive(Debug)]
pub struct TextureTargetFrame(wgpu::TextureView);
type BgraImage = ImageBuffer<Bgra<u8>, Vec<u8>>;
impl RenderTargetFrame for TextureTargetFrame {
fn view(&self) -> &wgpu::TextureView {
&self.0
}
}
impl TextureTarget {
pub fn new(device: &wgpu::Device, size: (u32, u32)) -> Self {
let size = wgpu::Extent3d {
width: size.0,
height: size.1,
depth: 1,
};
let texture_label = create_debug_label!("Render target texture");
let format = wgpu::TextureFormat::Bgra8Unorm;
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: texture_label.as_deref(),
size,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT | wgpu::TextureUsage::COPY_SRC,
});
let buffer_label = create_debug_label!("Render target buffer");
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: buffer_label.as_deref(),
size: size.width as u64 * size.height as u64 * 4,
usage: wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::MAP_READ,
});
Self {
size,
texture,
format,
buffer,
}
}
pub fn capture(&self, device: &wgpu::Device) -> Option<RgbaImage> {
let buffer_future = self
.buffer
.map_read(0, self.size.width as u64 * self.size.height as u64 * 4);
device.poll(wgpu::Maintain::Wait);
match block_on(buffer_future) {
Ok(map) => {
let bgra = BgraImage::from_raw(
self.size.width,
self.size.height,
Vec::from(map.as_slice()),
);
bgra.map(|image| image.convert())
}
Err(e) => {
log::error!("Unknown error reading capture buffer: {:?}", e);
None
}
}
}
}
impl RenderTarget for TextureTarget {
type Frame = TextureTargetFrame;
fn resize(&mut self, device: &wgpu::Device, width: u32, height: u32) {
self.size.width = width;
self.size.height = height;
let label = create_debug_label!("Render target texture");
self.texture = device.create_texture(&wgpu::TextureDescriptor {
label: label.as_deref(),
size: self.size,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: self.format,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT | wgpu::TextureUsage::COPY_SRC,
});
let buffer_label = create_debug_label!("Render target buffer");
self.buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: buffer_label.as_deref(),
size: width as u64 * height as u64 * 4,
usage: wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::MAP_READ,
});
}
fn format(&self) -> wgpu::TextureFormat {
self.format
}
fn width(&self) -> u32 {
self.size.width
}
fn height(&self) -> u32 {
self.size.height
}
fn get_next_texture(&mut self) -> Result<Self::Frame, wgpu::TimeOut> {
Ok(TextureTargetFrame(self.texture.create_default_view()))
}
fn submit(
&self,
device: &wgpu::Device,
queue: &wgpu::Queue,
command_buffers: &[wgpu::CommandBuffer],
) {
let label = create_debug_label!("Render target transfer encoder");
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: label.as_deref(),
});
encoder.copy_texture_to_buffer(
wgpu::TextureCopyView {
texture: &self.texture,
mip_level: 0,
array_layer: 0,
origin: wgpu::Origin3d::ZERO,
},
wgpu::BufferCopyView {
buffer: &self.buffer,
offset: 0,
bytes_per_row: self.width() * 4,
rows_per_image: 0,
},
self.size,
);
queue.submit(command_buffers);
queue.submit(&[encoder.finish()]);
}
}