2022-06-15 19:00:17 +00:00
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//! An internal Ruffle utility to build our playerglobal
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//! `library.swf`
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2022-06-16 02:11:14 +00:00
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use convert_case::{Case, Casing};
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use proc_macro2::TokenStream;
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use quote::quote;
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2022-06-15 19:00:17 +00:00
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use std::fs::File;
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2022-06-16 02:11:14 +00:00
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use std::io::Write;
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use std::path::{Path, PathBuf};
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2022-06-15 19:00:17 +00:00
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use std::process::Command;
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2022-06-16 02:11:14 +00:00
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use std::str::FromStr;
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use swf::avm2::types::*;
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2022-06-15 19:00:17 +00:00
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use swf::DoAbc;
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use swf::Header;
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use swf::SwfStr;
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use swf::Tag;
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/// If successful, returns a list of paths that were used. If this is run
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/// from a build script, these paths should be printed with
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/// cargo:rerun-if-changed
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pub fn build_playerglobal(
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repo_root: PathBuf,
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out_dir: PathBuf,
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) -> Result<(), Box<dyn std::error::Error>> {
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let classes_dir = repo_root.join("core/src/avm2/globals/");
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let asc_path = repo_root.join("core/build_playerglobal/asc.jar");
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let out_path = out_dir.join("playerglobal.swf");
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// This will create 'playerglobal.abc', 'playerglobal.cpp', and 'playerglobal.h'
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// in `out_dir`
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2022-06-17 13:25:47 +00:00
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let code = Command::new("java")
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.args(&[
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"-classpath",
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&asc_path.to_string_lossy(),
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"macromedia.asc.embedding.ScriptCompiler",
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"-optimize",
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"-outdir",
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&out_dir.to_string_lossy(),
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"-out",
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"playerglobal",
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"-import",
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&classes_dir.join("stubs.as").to_string_lossy(),
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&classes_dir.join("globals.as").to_string_lossy(),
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])
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.status()?;
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2022-06-15 19:00:17 +00:00
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if !code.success() {
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return Err(format!("Compiling failed with code {:?}", code).into());
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}
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let playerglobal = out_dir.join("playerglobal");
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let bytes = std::fs::read(playerglobal.with_extension("abc"))?;
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// Cleanup the temporary files written out by 'asc.jar'
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std::fs::remove_file(playerglobal.with_extension("abc"))?;
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std::fs::remove_file(playerglobal.with_extension("cpp"))?;
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std::fs::remove_file(playerglobal.with_extension("h"))?;
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2022-06-16 02:11:14 +00:00
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write_native_table(&bytes, &out_dir)?;
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2022-06-15 19:00:17 +00:00
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let tags = vec![Tag::DoAbc(DoAbc {
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name: SwfStr::from_utf8_str(""),
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is_lazy_initialize: true,
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data: &bytes,
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})];
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let header = Header::default_with_swf_version(19);
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let out_file = File::create(out_path).unwrap();
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swf::write_swf(&header, &tags, out_file)?;
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Ok(())
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}
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2022-06-16 02:11:14 +00:00
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// Resolve the 'name' field of a `Multiname`. This only handles the cases
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// that we need for our custom `playerglobal.swf` (
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fn resolve_multiname_name<'a>(abc: &'a AbcFile, multiname: &Multiname) -> &'a str {
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if let Multiname::QName { name, .. } | Multiname::Multiname { name, .. } = multiname {
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&abc.constant_pool.strings[name.0 as usize - 1]
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} else {
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panic!("Unexpected Multiname {:?}", multiname);
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}
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}
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// Like `resolve_multiname_name`, but for namespaces instead.
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fn resolve_multiname_ns<'a>(abc: &'a AbcFile, multiname: &Multiname) -> &'a str {
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if let Multiname::QName { namespace, .. } = multiname {
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let ns = &abc.constant_pool.namespaces[namespace.0 as usize - 1];
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if let Namespace::Package(p) = ns {
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&abc.constant_pool.strings[p.0 as usize - 1]
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} else {
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panic!("Unexpected Namespace {:?}", ns);
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}
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} else {
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panic!("Unexpected Multiname {:?}", multiname);
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}
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}
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/// Handles native functons defined in our `playerglobal`
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///
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/// The high-level idea is to generate code (specifically, a `TokenStream`)
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/// which builds a table - mapping from the method ids of native functions,
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/// to Rust function pointers which implement them.
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///
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/// This table gets used when we first load a method from an ABC file.
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/// If it's a native method in our `playerglobal`, we swap it out
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/// with a `NativeMethod` retrieved from the table. To the rest of
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/// the Ruffle codebase, it appears as though the method was always defined
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/// as a native method, and never existed in the bytecode at all.
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///
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/// See `flash.system.Security.allowDomain` for an example of defining
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/// and using a native method.
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fn write_native_table(data: &[u8], out_dir: &Path) -> Result<(), Box<dyn std::error::Error>> {
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let mut reader = swf::avm2::read::Reader::new(data);
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let abc = reader.read()?;
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let none_tokens = quote! { None };
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let mut rust_paths = vec![none_tokens; abc.methods.len()];
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let mut check_trait = |trait_: &Trait, parent: Option<Index<Multiname>>| {
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let method_id = match trait_.kind {
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TraitKind::Method { method, .. }
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| TraitKind::Getter { method, .. }
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| TraitKind::Setter { method, .. } => {
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let abc_method = &abc.methods[method.0 as usize];
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// We only want to process native methods
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if !abc_method.flags.contains(MethodFlags::NATIVE) {
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return;
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}
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method
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}
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TraitKind::Function { .. } => {
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panic!("TraitKind::Function is not supported: {:?}", trait_)
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}
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_ => return,
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};
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// Note - technically, this could conflict with
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// a method with a name starting with `get_` or `set_`.
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// However, all Flash methods are named with lowerCamelCase,
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// so we'll never actually need to implement a native method that
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// would cause such a conflict.
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let method_prefix = match trait_.kind {
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TraitKind::Getter { .. } => "get_",
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TraitKind::Setter { .. } => "set_",
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_ => "",
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};
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let flash_to_rust_path = |path: &str| {
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// Convert each component of the path to snake-case.
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// This correctly handles sequences of upper-case letters,
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// so 'URLLoader' becomes 'url_loader'
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let components = path
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.split('.')
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.map(|component| component.to_case(Case::Snake))
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.collect::<Vec<_>>();
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// Form a Rust path from the snake-case components
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components.join("::")
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};
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let mut path = "crate::avm2::globals::".to_string();
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let trait_name = &abc.constant_pool.multinames[trait_.name.0 as usize - 1];
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if let Some(parent) = parent {
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// This is a method defined inside the class. Append the class namespace
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// (the package) and the class name.
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// For example, a namespace of "flash.system" and a name of "Security"
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// turns into the path "flash::system::security"
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let multiname = &abc.constant_pool.multinames[parent.0 as usize - 1];
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path += &flash_to_rust_path(resolve_multiname_ns(&abc, multiname));
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path += "::";
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path += &flash_to_rust_path(resolve_multiname_name(&abc, multiname));
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path += "::";
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} else {
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// This is a freestanding function. Append its namespace (the package).
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// For example, the freestanding function "flash.utils.getDefinitionByName"
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// has a namespace of "flash.utils", which turns into the path
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// "flash::utils"
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path += &flash_to_rust_path(resolve_multiname_ns(&abc, trait_name));
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path += "::";
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}
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// Append the trait name - this corresponds to the actual method
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// name (e.g. `getDefinitionByName`)
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path += method_prefix;
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path += &flash_to_rust_path(resolve_multiname_name(&abc, trait_name));
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// Now that we've built up the path, convert it into a `TokenStream`.
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// This gives us something like
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// `crate::avm2::globals::flash::system::Security::allowDomain`
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//
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// The resulting `TokenStream` is suitable for usage with `quote!` to
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// generate a reference to the function pointer that should exist
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// at that path in Rust code.
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let path_tokens = TokenStream::from_str(&path).unwrap();
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rust_paths[method_id.0 as usize] = quote! { Some(#path_tokens) };
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};
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// We support three kinds of native methods:
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// instance methods, class methods, and freestanding functions.
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// We're going to insert them into an array indexed by `MethodId`,
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// so it doesn't matter what order we visit them in.
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for (i, instance) in abc.instances.iter().enumerate() {
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// Look for native instance methods
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for trait_ in &instance.traits {
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check_trait(trait_, Some(instance.name));
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}
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// Look for native class methods (in the corresponding
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// `Class` definition)
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for trait_ in &abc.classes[i].traits {
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check_trait(trait_, Some(instance.name));
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}
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}
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// Look for freestanding methods
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for script in &abc.scripts {
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for trait_ in &script.traits {
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check_trait(trait_, None);
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}
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}
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// Finally, generate the actual code. This is a Rust array -
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// the entry at index `i` is a Rust function pointer for the native
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// method with id `i`. Not all methods in playerglobal will be native
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// methods, so we store `None` in the entries corresponding to non-native
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// functions. We expect the majority of the methods in playerglobal to be
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// native, so this should only waste a small amount of memory.
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//
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// If a function pointer doesn't exist at the expected path,
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// then Ruffle compilation will fail
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// with an error message that mentions the non-existent path.
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//
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// When we initially load a method from an ABC file, we check if it's from our playerglobal,
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// and if its ID exists in this table.
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// If so, we replace it with a `NativeMethod` constructed
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// from the function pointer we looked up in the table.
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let make_native_table = quote! {
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const NATIVE_TABLE: &[Option<crate::avm2::method::NativeMethodImpl>] = &[
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#(#rust_paths,)*
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];
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}
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.to_string();
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// Each table entry ends with ') ,' - insert a newline so that
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// each entry is on its own line. This makes error messages more readable.
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let make_native_table = make_native_table.replace(") ,", ") ,\n");
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let mut native_table_file = File::create(out_dir.join("native_table.rs"))?;
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native_table_file.write_all(make_native_table.as_bytes())?;
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Ok(())
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}
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