2020-04-21 13:32:50 +00:00
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#version 450
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2020-12-26 00:43:03 +00:00
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layout(location=0) in vec4 frag_color;
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// Push constants: matrix + color
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layout(push_constant) uniform FragmentPushConstants {
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layout(offset = 64) vec4 mult_color;
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2020-10-17 21:39:24 +00:00
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vec4 add_color;
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};
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2020-04-21 13:32:50 +00:00
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layout(location=0) out vec4 out_color;
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void main() {
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2020-10-17 21:39:24 +00:00
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out_color = mult_color * frag_color + add_color;
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2020-04-21 13:32:50 +00:00
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}
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