ruffle/render/webgl/shaders/color.frag

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GLSL
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#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
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uniform mat4 view_matrix;
uniform mat4 world_matrix;
uniform vec4 mult_color;
uniform vec4 add_color;
varying vec4 frag_color;
void main() {
gl_FragColor = frag_color;
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}